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<blockquote data-quote="MrMyth" data-source="post: 5182385" data-attributes="member: 61155"><p>How many things come up, for your group, that take advantage of things being bloodied? Or is it just a question of knowing how close enemies/PCs are to death? If the latter, then you can stop paying attention to it entirely and are in the same situation as any past edition - if players need to know the status of an enemy, they can ask. If the former, the question becomes whether those visual aids take more time than the occasional question would take. My group has several PCs with abilities that involve bloodied enemies, and we don't bother with visual trackers (though we use a similar system, with wooden discs instead of rings.) When a PC attacks an enemy, they can confirm whether it is bloodied, and given I am already getting out the enemy hp to write down damage, the time delay is pretty nonexistent. </p><p> </p><p>For the DM, such abilities are even rarer. Do you need to track bloodied for the PCs? If it is truly a hassle... you could simply not worry about doing so. </p><p> </p><p></p><p> </p><p>A ranger will typically have a single enemy designated as their Quarry. Does the DM need to know? Do the other players? The only one who needs to remember is the ranger, and for one player, who designated the Quarry in the first place, that should be a trivial task.</p></blockquote><p></p><p></p><p> </p><p>Sure, but it sounds like you have bookkeeping elements that are adding more time than they are saving. </p><p> </p><p></p><p> </p><p>I'll have to take a closer look, but I'd be really surprised if these numbers were accurate. What are you basing these estimates on? </p><p> </p><p>Sure, some groups might have players who have powers that regularly inflict combat advantage as its own condition. But enough powers that they are active on the enemies for half the entire battle? That seems unlikely, and certainly far from the norm.</p><p>[/QUOTE]</p>
[QUOTE="MrMyth, post: 5182385, member: 61155"] How many things come up, for your group, that take advantage of things being bloodied? Or is it just a question of knowing how close enemies/PCs are to death? If the latter, then you can stop paying attention to it entirely and are in the same situation as any past edition - if players need to know the status of an enemy, they can ask. If the former, the question becomes whether those visual aids take more time than the occasional question would take. My group has several PCs with abilities that involve bloodied enemies, and we don't bother with visual trackers (though we use a similar system, with wooden discs instead of rings.) When a PC attacks an enemy, they can confirm whether it is bloodied, and given I am already getting out the enemy hp to write down damage, the time delay is pretty nonexistent. For the DM, such abilities are even rarer. Do you need to track bloodied for the PCs? If it is truly a hassle... you could simply not worry about doing so. A ranger will typically have a single enemy designated as their Quarry. Does the DM need to know? Do the other players? The only one who needs to remember is the ranger, and for one player, who designated the Quarry in the first place, that should be a trivial task. [/quote] Sure, but it sounds like you have bookkeeping elements that are adding more time than they are saving. I'll have to take a closer look, but I'd be really surprised if these numbers were accurate. What are you basing these estimates on? Sure, some groups might have players who have powers that regularly inflict combat advantage as its own condition. But enough powers that they are active on the enemies for half the entire battle? That seems unlikely, and certainly far from the norm. [/QUOTE]
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