Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grind
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr_Ruminahui" data-source="post: 5182470" data-attributes="member: 81104"><p>In my 2 groups (I DM 1, and play in 1), we have a designated "ring tracker" - its their job to maintain the various rings (we also use soda cap rings, though we use paper clips for marks). If you use the same person every week, the DM doesn't need to be involved in the process at all - other than stating the effects given out and when monsters become bloodied - and it really speeds things up. I highly recommend it.</p><p> </p><p>That said, I do agree that tracking conditions is much more important than in previous editions, and also takes more time. However, I feel the game is much tighter in other areas, so my opinion is that the game isn't any grindier than previous editions, its just the tightness the overall design that makes us more aware of it.</p><p> </p><p>Also due to the tightness of the design, anything that either isn't contemplated in the rules (for example, changing how minions work) or that isn't dealt with well (giving monsters healing based on surge amounts, monsters with both insubstantial and the ability to weaken) likely has a bigger effect than it would in previous systems. That said, I would imagine giving trolls cleric levels (for healing and elemental resistance) in the previous would likely have had similar results.</p><p> </p><p>Perhaps the biggest game design change that might increase grind, and one mentioned by KD, is that in 4e one's ability to nova is severly decreased. Previously, if things began to drag, the players could typically whip out some consumable and end things with it. That said, for groups like mine who are hoarders and don't tend to use such things, the difference in editions is not as great as it might be for other groups. Additionally, encounters that grind are typically low challenge ones, so groups in all editions are less likely to use up resources ending them, which again may make this factor less important than it might otherwise appear.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5182470, member: 81104"] In my 2 groups (I DM 1, and play in 1), we have a designated "ring tracker" - its their job to maintain the various rings (we also use soda cap rings, though we use paper clips for marks). If you use the same person every week, the DM doesn't need to be involved in the process at all - other than stating the effects given out and when monsters become bloodied - and it really speeds things up. I highly recommend it. That said, I do agree that tracking conditions is much more important than in previous editions, and also takes more time. However, I feel the game is much tighter in other areas, so my opinion is that the game isn't any grindier than previous editions, its just the tightness the overall design that makes us more aware of it. Also due to the tightness of the design, anything that either isn't contemplated in the rules (for example, changing how minions work) or that isn't dealt with well (giving monsters healing based on surge amounts, monsters with both insubstantial and the ability to weaken) likely has a bigger effect than it would in previous systems. That said, I would imagine giving trolls cleric levels (for healing and elemental resistance) in the previous would likely have had similar results. Perhaps the biggest game design change that might increase grind, and one mentioned by KD, is that in 4e one's ability to nova is severly decreased. Previously, if things began to drag, the players could typically whip out some consumable and end things with it. That said, for groups like mine who are hoarders and don't tend to use such things, the difference in editions is not as great as it might be for other groups. Additionally, encounters that grind are typically low challenge ones, so groups in all editions are less likely to use up resources ending them, which again may make this factor less important than it might otherwise appear. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grind
Top