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<blockquote data-quote="Argyle King" data-source="post: 5184908" data-attributes="member: 58416"><p>One thing I found to be odd over this past weekend while trying to teach people a different system was that combat with a system the players barely knew previous to the session seemed to have less grind than 4E. </p><p></p><p>Even though they know 4E far better, it seems as though there are larger parts of 4E encounters where the actions of the enemy don't seem to matter; as such, this leads to a waning interest on the part of the players in some cases. To clarify what I mean - in many battles, it seems to be pretty obvious the monsters are on the losing end of things even though they have a ton of HP left. Lack of threat combined with a lot of HP leads to grind. I also feel the power system structure is sometimes part of the problem; once you've burned your powers, you don't have many options, and combat seems repetitive as you stand there and hack away at the monster.</p><p></p><p>Contrasting that with the other system I was teaching was interesting. Even though the first few rounds went slowly due to being unsure of how some of the combat actions worked, it seemed to pick up very quickly, and all parts of the fight seemed meaningful. Rarely was there a time when a combat seemed like a complete wash one way or the other, and, when that did occur, it didn't drag out. I also feel as though part of this is due to the fact that the other system I was using isn't locked into the power structure that 4E has; all options were available at all times instead of the players getting toward the end of the combat and needing to resort to at-wills.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5184908, member: 58416"] One thing I found to be odd over this past weekend while trying to teach people a different system was that combat with a system the players barely knew previous to the session seemed to have less grind than 4E. Even though they know 4E far better, it seems as though there are larger parts of 4E encounters where the actions of the enemy don't seem to matter; as such, this leads to a waning interest on the part of the players in some cases. To clarify what I mean - in many battles, it seems to be pretty obvious the monsters are on the losing end of things even though they have a ton of HP left. Lack of threat combined with a lot of HP leads to grind. I also feel the power system structure is sometimes part of the problem; once you've burned your powers, you don't have many options, and combat seems repetitive as you stand there and hack away at the monster. Contrasting that with the other system I was teaching was interesting. Even though the first few rounds went slowly due to being unsure of how some of the combat actions worked, it seemed to pick up very quickly, and all parts of the fight seemed meaningful. Rarely was there a time when a combat seemed like a complete wash one way or the other, and, when that did occur, it didn't drag out. I also feel as though part of this is due to the fact that the other system I was using isn't locked into the power structure that 4E has; all options were available at all times instead of the players getting toward the end of the combat and needing to resort to at-wills. [/QUOTE]
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