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Grinding Grabber (big nasty!)
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<blockquote data-quote="the Jester" data-source="post: 324653" data-attributes="member: 1210"><p>Grinding Grabber</p><p>Huge magical beast</p><p>Hit Dice: 16d10 +96 (184 hp)</p><p>Initiative: +1 (dex)</p><p>Speed: 30’, swim 60’</p><p>AC: 23 (-2 size, +1 dex, +14 natural)</p><p>Attacks: 2 claws +24 melee, proboscis +22 melee</p><p>Damage: Claw 2d6 +10, proboscis 1d10 +5 plus blood drain</p><p>Face/Reach: 10’x20’/10’</p><p>Special Attacks: Improved grab, squeeze 3d6 +15, blood drain, spit acid</p><p>Special Qualities: Acid immunity, amphibious</p><p>Saves: Fort +16, Ref +11, Will +5</p><p>Abilities: Str 30, Dex 12, Con 22, Int 4, Wis 10, Cha 8</p><p>Skills: Listen +12, Spot +12</p><p>Feats: Alertness, Multiattack, Power Attack, Sunder</p><p>Climate/Terrain: Any subterranean or marsh, forest or water</p><p>Organization: Solitary, pair or nest (3-5)</p><p>Challenge Rating: 14</p><p>Treasure: 10% goods, 10% items</p><p>Alignment: Usually neutral</p><p>Advancement Range: 17-20 HD (huge), 21-30 HD (gargantuan), 31-38 HD (colossal)</p><p>Description: A grinding grabber looks like a cross between a fiery red lobster and a wingless mosquito, with huge vises instead of pincers. It tries to catch prey in the vises and squeeze and grind it to death. It then sucks up the paste. A grinding grabber cannot speak or understand any language, nor does it value treasure.</p><p>Combat: A grinding grabber will attempt to catch prey in its massive vise-like claws. If it succeeds it will squeeze it to death. If allies of caught prey are especially pesky, the grinding grabber will attempt to hit with its proboscis and suck the liquid out of them.</p><p>Improved Grab (Ex): If the grinding grabber gets a hold with its claw it can automatically squeeze the victim as a free action each round that it maintains its hold.</p><p>Blood Drain (Ex): If the grabber hits with its proboscis it takes a mighty pull of blood from the victim, dealing 1d6 points of temporary constitution damage.</p><p>Spit Acid (Su): The grinding grabber can spit a line of acid up to 100’; this line is 5’ wide. The acid deals 10d6 hp of acid damage (Reflex half, DC 24).</p><p>Amphibious (Ex): The grinding grabber can live and breathe both on land and in water. It needs to be able to wet itself every day, however, or it will suffer one point of constitution damage each day.</p><p></p><p></p><p>What do you guys think? How's the CR? (The official guesstimator sucks, in my opinion.)</p></blockquote><p></p>
[QUOTE="the Jester, post: 324653, member: 1210"] Grinding Grabber Huge magical beast Hit Dice: 16d10 +96 (184 hp) Initiative: +1 (dex) Speed: 30’, swim 60’ AC: 23 (-2 size, +1 dex, +14 natural) Attacks: 2 claws +24 melee, proboscis +22 melee Damage: Claw 2d6 +10, proboscis 1d10 +5 plus blood drain Face/Reach: 10’x20’/10’ Special Attacks: Improved grab, squeeze 3d6 +15, blood drain, spit acid Special Qualities: Acid immunity, amphibious Saves: Fort +16, Ref +11, Will +5 Abilities: Str 30, Dex 12, Con 22, Int 4, Wis 10, Cha 8 Skills: Listen +12, Spot +12 Feats: Alertness, Multiattack, Power Attack, Sunder Climate/Terrain: Any subterranean or marsh, forest or water Organization: Solitary, pair or nest (3-5) Challenge Rating: 14 Treasure: 10% goods, 10% items Alignment: Usually neutral Advancement Range: 17-20 HD (huge), 21-30 HD (gargantuan), 31-38 HD (colossal) Description: A grinding grabber looks like a cross between a fiery red lobster and a wingless mosquito, with huge vises instead of pincers. It tries to catch prey in the vises and squeeze and grind it to death. It then sucks up the paste. A grinding grabber cannot speak or understand any language, nor does it value treasure. Combat: A grinding grabber will attempt to catch prey in its massive vise-like claws. If it succeeds it will squeeze it to death. If allies of caught prey are especially pesky, the grinding grabber will attempt to hit with its proboscis and suck the liquid out of them. Improved Grab (Ex): If the grinding grabber gets a hold with its claw it can automatically squeeze the victim as a free action each round that it maintains its hold. Blood Drain (Ex): If the grabber hits with its proboscis it takes a mighty pull of blood from the victim, dealing 1d6 points of temporary constitution damage. Spit Acid (Su): The grinding grabber can spit a line of acid up to 100’; this line is 5’ wide. The acid deals 10d6 hp of acid damage (Reflex half, DC 24). Amphibious (Ex): The grinding grabber can live and breathe both on land and in water. It needs to be able to wet itself every day, however, or it will suffer one point of constitution damage each day. What do you guys think? How's the CR? (The official guesstimator sucks, in my opinion.) [/QUOTE]
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