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<blockquote data-quote="Dausuul" data-source="post: 6133727" data-attributes="member: 58197"><p>Okay, I admit that 10 rounds was longer than most (though not unheard-of), but 6-8 was normal for my group. That said, we very seldom had combats at less than level + 2, because anything less than that was utterly boring. It was obvious from the start what the outcome would be, and the only question was how many healing surges the party would have to spend--hardly worth 30+ minutes of our limited game time. That's what I mean by surprise rounds taking battles that were always going to be curb-stomps and making the stomp happen faster.</p><p></p><p>As DM, I soon learned not to waste everyone's time on small "attrition" fights and focus on what 4E does best, which is challenging set-piece battles. If attrition fights only take 1-2 rounds in 5E, I have no problem with that at all.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6133727, member: 58197"] Okay, I admit that 10 rounds was longer than most (though not unheard-of), but 6-8 was normal for my group. That said, we very seldom had combats at less than level + 2, because anything less than that was utterly boring. It was obvious from the start what the outcome would be, and the only question was how many healing surges the party would have to spend--hardly worth 30+ minutes of our limited game time. That's what I mean by surprise rounds taking battles that were always going to be curb-stomps and making the stomp happen faster. As DM, I soon learned not to waste everyone's time on small "attrition" fights and focus on what 4E does best, which is challenging set-piece battles. If attrition fights only take 1-2 rounds in 5E, I have no problem with that at all. [/QUOTE]
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