Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
G'riou, the Shambling Monstrosity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="demiurge1138" data-source="post: 2106403" data-attributes="member: 7451"><p>This guy is a potential big-bad for my Planescape party. How does he look? Is the CR appropriate?</p><p></p><p><strong>G’riou the Shambling Monstrosity</strong></p><p><strong>Huge Outsider (Chaos, Evil, Extraplanar, Tanar’ri)</strong></p><p><strong>Hit Dice: </strong> 12d8+104+12 (174 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 10ft (2 squares), fly 30ft (clumsy)</p><p><strong>Armor Class: </strong> 26 (-2 size, -2 Dex, +20 natural), touch 6, flat-footed 28</p><p><strong>Base Attack/Grapple:</strong> +12/+31</p><p><strong>Attack:</strong> Bite +22 melee (3d6+11 plus poison, 17-20x3)</p><p><strong>Full Attack:</strong> Bite +22 melee (3d6+11 plus poison, 17-20x3) and 2 claws +16 melee (1d6+5)</p><p><strong>Space/Reach:</strong> 15ft/10ft (15ft with bite)</p><p><strong>Special Attacks:</strong> Augmented critical, breath weapon, poison, spell-like abilities, summon tanar’ri</p><p><strong>Special Qualities:</strong> Darkvision 60ft, DR 10/good and cold iron, fast healing 5, immunity to electricity and poison, resistance to acid 10, cold 10 and fire 10, SR 24, withstand blows</p><p><strong>Saves:</strong> Fort +17, Ref +6, Will +10</p><p><strong>Abilities:</strong> Str 32, Dex 7, Con 29, Int 12, Wis 15, Cha 13</p><p><strong>Skills:</strong> Bluff +16, Concentration +24, Diplomacy +7, Intimidate +16, Knowledge (arcana, planes) +16, Listen +19, Sense Motive +17, Spot +19, Swim +30</p><p><strong>Feats:</strong> Alertness, Improved Critical, Improved Initiative, Improved Toughness, Weapon Focus (bite)</p><p><strong>Environment: </strong> Infinite Layers of the Abyss</p><p><strong>Organization:</strong> Unique</p><p><strong>Challenge Rating:</strong> 14</p><p><strong>Treasure:</strong> Double standard</p><p><strong>Alignment:</strong> Chaotic evil</p><p><strong>Advancement:</strong> 13-24 HD (Huge), 25-36 HD (Gargantuan)</p><p><strong>Level Adjustment: </strong> -</p><p></p><p><em>This foul, hulking creature is a grotesque mass of corpulent tumor-like flesh. It waddles clumsily on two stumpy legs, and eight small wings splay from its back and side. Although its small arms are tipped with sharp claws, its primary weapon seems to be its hideously distended mouth, a wide dislocated jaw attached to a nearly human head. Its skin is bluish with sickness.</em></p><p></p><p>G’riou is a mutant, a freak even among the tanar’ri. As such, he hates his appearance and seeks to transcend the body fate has given him.</p><p></p><p>G’riou was, at one point, a normal rutterkin, hated by all tanar’ri and hating them in turn. Many millennia ago, G’riou was exposed to foul chaotic energies, which bloated his body and gave him great physical power. He began a campaign of destruction, attempting to steal one of Grazz’t’s layers from him. Grazz’t’s forces soundly defeated the Shambling Monstrosity, but Grazz’t spared him, enslaving him and making him the Demon Prince’s court jester. In this position, G’riou has a fair amount of freedom and is often found away from court, but he despises his master and seeks to be rid of him. He also despises his body, and spends his time trying to find a way to ascend to a “true” tanar’ri form.</p><p></p><p>G’riou is about 15 feet tall and nearly as wide. He weighs ten tons. He speaks Abyssal, Draconic and Celestial. </p><p></p><p><strong>Combat</strong></p><p>Despite his unnatural strength, G’riou would rather avoid combat with worthy adversaries, preferring to pick fights with creatures greatly weaker than he is. When fighting, he opens with his breath weapon, and then tries to tear opponents apart in his jaws.</p><p></p><p><strong>Augmented Critical (Ex): </strong> G’riou’s jaws are immensely strong, and his teeth as sharp as razors. He threatens a critical hit on a roll of 19-20 (doubled, thanks to his Improved Critical feat), and deals triple damage on a successful critical hit.</p><p></p><p><strong>Breath Weapon (Su):</strong> G’riou’s breath weapon is a foul line of digestive acids infused with negative energy that affects a 60 foot line. All creatures within the line must make a Reflex save (DC 25 half) or take 7d6 acid damage and 7d6 negative energy damage. In addition, any creature that takes damage from G’riou’s breath weapon must make a Fortitude save (DC 25) or be sickened for 1d6 rounds. G’riou can use his breath weapon three times per day, but only once every 1d4+1 rounds. The save DC is Constitution based.</p><p></p><p><strong>Poison (Ex):</strong> G’riou’s jaws drip with Abyssal venom that causes tremors and immense pain in its victims. Fortitude save DC 25, initial damage 1d6 Dex, secondary damage 1d6 Dex plus 1d6 Str. The save DC is Constitution based.</p><p></p><p><strong>Spell-like Abilities:</strong> At will – <em>darkness, greater teleport </em> (self plus 50 lbs of gear only), <em>stinking cloud</em> (DC 17); 3/day- <em>enervation, fear </em> (DC 18),<em> unholy blight </em> (DC 18); 1/day- <em>unholy aura</em> (DC 22). Caster level 12th. The save DC is Charisma based.</p><p></p><p><em><strong>Summon Tanar’ri (Sp):</strong> </em> Once per day, G’riou can summon 1d8 rutterkin with an 80% chance of success or 1 hezrou with a 40% chance of success. This is the equivalent of a 5th level spell.</p><p></p><p><strong>Withstand Blows (Ex):</strong> G’riou’s immense corpulence protects him from blunt trauma. All bludgeoning damage taken by G’riou is considered non-lethal damage.</p><p></p><p><strong>Skills:</strong> G’riou’s corpulence is lighter than water, forcing him to float. He gains a +4 bonus on all Swim checks.</p><p></p><p>Demiurge out.</p><p></p><p>Edit: Changed CR, AC, grapple bonus.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2106403, member: 7451"] This guy is a potential big-bad for my Planescape party. How does he look? Is the CR appropriate? [B]G’riou the Shambling Monstrosity Huge Outsider (Chaos, Evil, Extraplanar, Tanar’ri)[/B] [B]Hit Dice: [/B] 12d8+104+12 (174 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 10ft (2 squares), fly 30ft (clumsy) [B]Armor Class: [/B] 26 (-2 size, -2 Dex, +20 natural), touch 6, flat-footed 28 [B]Base Attack/Grapple:[/B] +12/+31 [B]Attack:[/B] Bite +22 melee (3d6+11 plus poison, 17-20x3) [B]Full Attack:[/B] Bite +22 melee (3d6+11 plus poison, 17-20x3) and 2 claws +16 melee (1d6+5) [B]Space/Reach:[/B] 15ft/10ft (15ft with bite) [B]Special Attacks:[/B] Augmented critical, breath weapon, poison, spell-like abilities, summon tanar’ri [B]Special Qualities:[/B] Darkvision 60ft, DR 10/good and cold iron, fast healing 5, immunity to electricity and poison, resistance to acid 10, cold 10 and fire 10, SR 24, withstand blows [B]Saves:[/B] Fort +17, Ref +6, Will +10 [B]Abilities:[/B] Str 32, Dex 7, Con 29, Int 12, Wis 15, Cha 13 [B]Skills:[/B] Bluff +16, Concentration +24, Diplomacy +7, Intimidate +16, Knowledge (arcana, planes) +16, Listen +19, Sense Motive +17, Spot +19, Swim +30 [B]Feats:[/B] Alertness, Improved Critical, Improved Initiative, Improved Toughness, Weapon Focus (bite) [B]Environment: [/B] Infinite Layers of the Abyss [B]Organization:[/B] Unique [B]Challenge Rating:[/B] 14 [B]Treasure:[/B] Double standard [B]Alignment:[/B] Chaotic evil [B]Advancement:[/B] 13-24 HD (Huge), 25-36 HD (Gargantuan) [B]Level Adjustment: [/B] - [I]This foul, hulking creature is a grotesque mass of corpulent tumor-like flesh. It waddles clumsily on two stumpy legs, and eight small wings splay from its back and side. Although its small arms are tipped with sharp claws, its primary weapon seems to be its hideously distended mouth, a wide dislocated jaw attached to a nearly human head. Its skin is bluish with sickness.[/I] G’riou is a mutant, a freak even among the tanar’ri. As such, he hates his appearance and seeks to transcend the body fate has given him. G’riou was, at one point, a normal rutterkin, hated by all tanar’ri and hating them in turn. Many millennia ago, G’riou was exposed to foul chaotic energies, which bloated his body and gave him great physical power. He began a campaign of destruction, attempting to steal one of Grazz’t’s layers from him. Grazz’t’s forces soundly defeated the Shambling Monstrosity, but Grazz’t spared him, enslaving him and making him the Demon Prince’s court jester. In this position, G’riou has a fair amount of freedom and is often found away from court, but he despises his master and seeks to be rid of him. He also despises his body, and spends his time trying to find a way to ascend to a “true” tanar’ri form. G’riou is about 15 feet tall and nearly as wide. He weighs ten tons. He speaks Abyssal, Draconic and Celestial. [B]Combat[/B] Despite his unnatural strength, G’riou would rather avoid combat with worthy adversaries, preferring to pick fights with creatures greatly weaker than he is. When fighting, he opens with his breath weapon, and then tries to tear opponents apart in his jaws. [B]Augmented Critical (Ex): [/B] G’riou’s jaws are immensely strong, and his teeth as sharp as razors. He threatens a critical hit on a roll of 19-20 (doubled, thanks to his Improved Critical feat), and deals triple damage on a successful critical hit. [B]Breath Weapon (Su):[/B] G’riou’s breath weapon is a foul line of digestive acids infused with negative energy that affects a 60 foot line. All creatures within the line must make a Reflex save (DC 25 half) or take 7d6 acid damage and 7d6 negative energy damage. In addition, any creature that takes damage from G’riou’s breath weapon must make a Fortitude save (DC 25) or be sickened for 1d6 rounds. G’riou can use his breath weapon three times per day, but only once every 1d4+1 rounds. The save DC is Constitution based. [B]Poison (Ex):[/B] G’riou’s jaws drip with Abyssal venom that causes tremors and immense pain in its victims. Fortitude save DC 25, initial damage 1d6 Dex, secondary damage 1d6 Dex plus 1d6 Str. The save DC is Constitution based. [B]Spell-like Abilities:[/B] At will – [I]darkness, greater teleport [/I] (self plus 50 lbs of gear only), [I]stinking cloud[/I] (DC 17); 3/day- [I]enervation, fear [/I] (DC 18),[I] unholy blight [/I] (DC 18); 1/day- [I]unholy aura[/I] (DC 22). Caster level 12th. The save DC is Charisma based. [I][B]Summon Tanar’ri (Sp):[/B] [/I] Once per day, G’riou can summon 1d8 rutterkin with an 80% chance of success or 1 hezrou with a 40% chance of success. This is the equivalent of a 5th level spell. [B]Withstand Blows (Ex):[/B] G’riou’s immense corpulence protects him from blunt trauma. All bludgeoning damage taken by G’riou is considered non-lethal damage. [B]Skills:[/B] G’riou’s corpulence is lighter than water, forcing him to float. He gains a +4 bonus on all Swim checks. Demiurge out. Edit: Changed CR, AC, grapple bonus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
G'riou, the Shambling Monstrosity
Top