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Grittier 4th Edition: Pointers
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<blockquote data-quote="DSRilk" data-source="post: 3978395" data-attributes="member: 35212"><p>I absolutely agree with the "I would never intentionally design something to kill a PC every 2 or 3 combats," but figured I'd try to keep my personal opinion out of it as most players go through this phase at some point. Anyway, here's probably the BEST way to make the game gritty: play WFRP (Warhammer Fantasy RP) or True20.</p><p></p><p>If you like "fear of character death," WFRP is a good way to go. You have fate points to alleviate fluke rolls.</p><p></p><p>If you like the D&D style or want damage conditions, True20 is probably your best bet. It's basically d20 with a modified combat and magic system (everything is d20 vs a difficulty, you still have classes, skill points, and feats, and the skills are basically identical and a lot of the feats are similar). The combat system uses a d20 for resolution, is fairly easy to use (once you understand it), and is easier to track than d20. The character gains "hurts", "wounds," and can be disabled, unconscious, or dead (trust me, the bookkeeping is actually easier than hit points, plus it's a perfect system for things as well, like fear - check out their horror book - the system is identical to the combat system with cool results). Characters suffer penalties to actions once wounded, if the character suffers a wound or is disabled they are stunned for one round. It's actually quite a nice system if you like the gritty feel (in this sense, gritty meaning death is possible, but not probable, but injury is likely and you fear getting hurt).</p><p></p><p>4e shares many things in common with True20, including the removal of iterative attacks and simplifying (basically removing) AoEs. Because 4e is built to scale in such a mathematical and simple way, it might be easier to stick the T20 combat system into 4e without damaging the other subsystems. While you could drop just the combat system into 3.x, you'd have to do a massive conversion since hit points and damage scale in such an inconsistent manner. In 4e, however, it seems like the scaling is based almost entirely on level, so it'd be easier to convert.</p></blockquote><p></p>
[QUOTE="DSRilk, post: 3978395, member: 35212"] I absolutely agree with the "I would never intentionally design something to kill a PC every 2 or 3 combats," but figured I'd try to keep my personal opinion out of it as most players go through this phase at some point. Anyway, here's probably the BEST way to make the game gritty: play WFRP (Warhammer Fantasy RP) or True20. If you like "fear of character death," WFRP is a good way to go. You have fate points to alleviate fluke rolls. If you like the D&D style or want damage conditions, True20 is probably your best bet. It's basically d20 with a modified combat and magic system (everything is d20 vs a difficulty, you still have classes, skill points, and feats, and the skills are basically identical and a lot of the feats are similar). The combat system uses a d20 for resolution, is fairly easy to use (once you understand it), and is easier to track than d20. The character gains "hurts", "wounds," and can be disabled, unconscious, or dead (trust me, the bookkeeping is actually easier than hit points, plus it's a perfect system for things as well, like fear - check out their horror book - the system is identical to the combat system with cool results). Characters suffer penalties to actions once wounded, if the character suffers a wound or is disabled they are stunned for one round. It's actually quite a nice system if you like the gritty feel (in this sense, gritty meaning death is possible, but not probable, but injury is likely and you fear getting hurt). 4e shares many things in common with True20, including the removal of iterative attacks and simplifying (basically removing) AoEs. Because 4e is built to scale in such a mathematical and simple way, it might be easier to stick the T20 combat system into 4e without damaging the other subsystems. While you could drop just the combat system into 3.x, you'd have to do a massive conversion since hit points and damage scale in such an inconsistent manner. In 4e, however, it seems like the scaling is based almost entirely on level, so it'd be easier to convert. [/QUOTE]
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