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Grittier 4th Edition: Pointers
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<blockquote data-quote="Lackhand" data-source="post: 3978507" data-attributes="member: 36160"><p>Hey. So, funny story, I'm with you guys. I actually don't like much grim or grit in my D&D (despite frequently staging combats in abbatoirs or charnel houses. Shush, I have problems. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />), so I was more making this thread as a way of demonstrating that while, yes, D&D is moving heroic, that's really really easy to fix (to taste).</p><p></p><p>Also, I like to tinker, so it was pretty much in my way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There's some fun to be had in a system with constant churn. I wasn't throwing that out there as "Constant character death is terrible for the players!!!" -- I don't feel that way, and I didn't mean to malign anyone. I was just exploring how one could up the lethality of D&D with the minimum number of house rules for the maximum amount of payoff.</p><p></p><p>But I agree, a D&D with lethal combat and long lived heroes is a D&D with fewer fights.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 3978507, member: 36160"] Hey. So, funny story, I'm with you guys. I actually don't like much grim or grit in my D&D (despite frequently staging combats in abbatoirs or charnel houses. Shush, I have problems. :p), so I was more making this thread as a way of demonstrating that while, yes, D&D is moving heroic, that's really really easy to fix (to taste). Also, I like to tinker, so it was pretty much in my way :) There's some fun to be had in a system with constant churn. I wasn't throwing that out there as "Constant character death is terrible for the players!!!" -- I don't feel that way, and I didn't mean to malign anyone. I was just exploring how one could up the lethality of D&D with the minimum number of house rules for the maximum amount of payoff. But I agree, a D&D with lethal combat and long lived heroes is a D&D with fewer fights. [/QUOTE]
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