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<blockquote data-quote="DanmarLOK" data-source="post: 4713146" data-attributes="member: 71480"><p>If your players are good with it then that's fine, all the arguments against the spiral of death are not necessary or how it penalizes the front line more than the back line etc. </p><p></p><p>At a guess given the number of attacks a PC suffers and the 1 in 20 critical most characters are going to go to bed each night with at least a few wounds. Assuming you have a trained healer most of them should be pretty trivial to get rid of since 1's aren't automatic failures on skill checks. </p><p></p><p>It's only if they have a long 'work day' that their wounds are going to accumulate to the point where the healer won't be able to help them. Although that does raise the question what does a successful heal check do? Elminate all wounds or just move them to the next lesser catagory? Also how often are heal checks to recover this performed. </p><p></p><p>Given your specific situation (players requesting) the only issue I see is that it might end up to the "adventure for a day, recover for a week" issue. Which can be fine in some instances but in a dungeon delve, it adds a lot more work to the DM as each time the group is forced to retreat to heal up, the DM has to determine how much time the NPC's have to fix, repair, get reinforcements, and react to the players aborted attempt to infiltrate their lairs.</p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 4713146, member: 71480"] If your players are good with it then that's fine, all the arguments against the spiral of death are not necessary or how it penalizes the front line more than the back line etc. At a guess given the number of attacks a PC suffers and the 1 in 20 critical most characters are going to go to bed each night with at least a few wounds. Assuming you have a trained healer most of them should be pretty trivial to get rid of since 1's aren't automatic failures on skill checks. It's only if they have a long 'work day' that their wounds are going to accumulate to the point where the healer won't be able to help them. Although that does raise the question what does a successful heal check do? Elminate all wounds or just move them to the next lesser catagory? Also how often are heal checks to recover this performed. Given your specific situation (players requesting) the only issue I see is that it might end up to the "adventure for a day, recover for a week" issue. Which can be fine in some instances but in a dungeon delve, it adds a lot more work to the DM as each time the group is forced to retreat to heal up, the DM has to determine how much time the NPC's have to fix, repair, get reinforcements, and react to the players aborted attempt to infiltrate their lairs. [/QUOTE]
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