Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grittier D&D (Wounds)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 4729652" data-attributes="member: 2011"><p>Not really. Most PCs do not get better when they get bloodied.</p><p></p><p>And there are many examples of the opposite. When a foe gets bloodied, the PC (or NPC) is at an advantage over that foe.</p><p></p><p></p><p></p><p>I totally disagree. When I watch many sporting events, the tired team is often suddenly mauled by the fresher team.</p><p></p><p>Grittiness by definition is that the game is more plausible and realistic, not that it's fluffy and cute and hit points mean nothing until one gets to zero.</p><p></p><p></p><p></p><p>A simple rule of -1 to all D20 rolls (for both PCs and NPCs) when bloodied is a totally fine way to "do it right".</p><p></p><p>It affects combat only ever so slightly, but it psychologically affects players more than it actually affects the game.</p><p></p><p>Every creature on both sides of the encounter might be bloodied, but the -1 rarely comes into play because a) the encounter is over half over and b) nobody rolls exactly the number that would have hit but now doesn't (at most, one or two PCs or NPCs might fail the roll).</p><p></p><p>The combat is not really that heavily affected by the rule, but it FEELS grittier. It feels more threatening. There is a slightly increased set of urgency for each player because his PC is at -1 for the rest of the encounter unless he gets healed above bloodied.</p><p></p><p>To me, this is absolutely the right way to add grittiness. And, it is very logical to the players. Bloodied = slightly wounded.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4729652, member: 2011"] Not really. Most PCs do not get better when they get bloodied. And there are many examples of the opposite. When a foe gets bloodied, the PC (or NPC) is at an advantage over that foe. I totally disagree. When I watch many sporting events, the tired team is often suddenly mauled by the fresher team. Grittiness by definition is that the game is more plausible and realistic, not that it's fluffy and cute and hit points mean nothing until one gets to zero. A simple rule of -1 to all D20 rolls (for both PCs and NPCs) when bloodied is a totally fine way to "do it right". It affects combat only ever so slightly, but it psychologically affects players more than it actually affects the game. Every creature on both sides of the encounter might be bloodied, but the -1 rarely comes into play because a) the encounter is over half over and b) nobody rolls exactly the number that would have hit but now doesn't (at most, one or two PCs or NPCs might fail the roll). The combat is not really that heavily affected by the rule, but it FEELS grittier. It feels more threatening. There is a slightly increased set of urgency for each player because his PC is at -1 for the rest of the encounter unless he gets healed above bloodied. To me, this is absolutely the right way to add grittiness. And, it is very logical to the players. Bloodied = slightly wounded. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grittier D&D (Wounds)
Top