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Grittier D&D (Wounds)
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<blockquote data-quote="Garthanos" data-source="post: 4729715" data-attributes="member: 82504"><p>-1 disablement is actually quite close to well realistic ;-), anything more than that is over the top (according to the studies I read on disablement by the us gov), It was also very hard to predict whether an injury would result in disablement or not . </p><p></p><p>A character who has a special the "going get tougher" ability when bloodied... I would prefer ignore that disability till after the battle. That -1 penalty could actually pop up to a greater penalty after the heat of battle especially if you don't pace your self when you hit the penalty state. (-2 after the current fight)</p><p></p><p>If you want to simulate the rush of battle making this unpredictable you could give a saving throw to avoid it (wish I could re-find that study although gun wounds aren't exactly like magic missile shot ;-)) One of the interesting bits was that shock sometimes set in with relatively minor wounds and sometimes held off.. even for major wounds (taken by the same person)</p><p></p><p>I have dueling IMGW and places where dueling till first blood is socially important. So leaving hit points almost entirely as energy and abstractions fighting till "first blood" can be at bloodied.... so the duel isn't quite so fast and random as fighting till the first roll comes up a "hit".... in other words I get two round duels if bloodied means very bloodied and really injured which giving the -1 at bloodied feels like it does. Heroics can take out non significant minions in a round maybe two but I want the significant duel to be 4 or 8.</p><p></p><p>I don't necessarily think I need this grittiness in battle ... if I have slower healing wounds and penalties afterward.</p><p></p><p>A Poet, Priest or Politician inspiring, invigorating and convincing your character to fight on for god, king and country is actually realistic when hit points quit being wounds.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4729715, member: 82504"] -1 disablement is actually quite close to well realistic ;-), anything more than that is over the top (according to the studies I read on disablement by the us gov), It was also very hard to predict whether an injury would result in disablement or not . A character who has a special the "going get tougher" ability when bloodied... I would prefer ignore that disability till after the battle. That -1 penalty could actually pop up to a greater penalty after the heat of battle especially if you don't pace your self when you hit the penalty state. (-2 after the current fight) If you want to simulate the rush of battle making this unpredictable you could give a saving throw to avoid it (wish I could re-find that study although gun wounds aren't exactly like magic missile shot ;-)) One of the interesting bits was that shock sometimes set in with relatively minor wounds and sometimes held off.. even for major wounds (taken by the same person) I have dueling IMGW and places where dueling till first blood is socially important. So leaving hit points almost entirely as energy and abstractions fighting till "first blood" can be at bloodied.... so the duel isn't quite so fast and random as fighting till the first roll comes up a "hit".... in other words I get two round duels if bloodied means very bloodied and really injured which giving the -1 at bloodied feels like it does. Heroics can take out non significant minions in a round maybe two but I want the significant duel to be 4 or 8. I don't necessarily think I need this grittiness in battle ... if I have slower healing wounds and penalties afterward. A Poet, Priest or Politician inspiring, invigorating and convincing your character to fight on for god, king and country is actually realistic when hit points quit being wounds. [/QUOTE]
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