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General Tabletop Discussion
*TTRPGs General
Grittiness and Lethality in Game Combat vs in Read-Only Fiction
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<blockquote data-quote="Laurefindel" data-source="post: 9522592" data-attributes="member: 67296"><p>That's true.</p><p></p><p>I'm of two minds about that. On one hand, I'd like to emulate stories where injuries present an extra layer of challenge. On the other hand, injuries tend to come up often in RPG - at least how we tend to play them in North America my French friends would say - and for lack of better words, it gets old fast.</p><p></p><p></p><p></p><p>That's an interesting case study because in LotR, injuries are mentioned but rarely have a big impact on the characters' abilities or have lasting consequences so in that regard, the characters of the Fellowship are not so dissimilar to D&D characters who simply lose hp until they die (like Boromir) or get knocked out without lasting consequences (like Frodo against the Orc chief's spear in the Moria).</p><p></p><p>There are a few notable exceptions but on a meta-RPG level, most can be attributed to magic curses or poison - Frodo's wound on Weathertop, Shelob's bite in her lair, Faramir and Eowyn's injuries against the Witch-King (Eowyn gets her arm broken while blocking the Nazgul's mace with her shield, but it doesn't prevent her to strike and kill the Witch King, which in turns magically knocks her out, like Pippin).</p><p></p><p>In other words, few of the injuries in LotR are beyond the DM saying "you got a nasty scratch on the head and it hurts" or "you feel drained, wet, scratched, and miserable", but against some enemies it becomes "you got hit by a Morgul knife; take 1d4+4 damage and make a DC20 Wis saving throw. You failed? Well, now you're incapacitated, and make another DC20 saving throw each day. If you fail 3, you die; good thing you Hobbits have advantage on such saves...", or "you got stung by Shelob, make a DC25 Con save or fall unconscious", or you struck the chief Nazgul; Make a DC30 Wis save or suffer the black death!"</p><p></p><p>Either that or Frodo's player is a drama student who likes to over-act in his roleplay...</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9522592, member: 67296"] That's true. I'm of two minds about that. On one hand, I'd like to emulate stories where injuries present an extra layer of challenge. On the other hand, injuries tend to come up often in RPG - at least how we tend to play them in North America my French friends would say - and for lack of better words, it gets old fast. That's an interesting case study because in LotR, injuries are mentioned but rarely have a big impact on the characters' abilities or have lasting consequences so in that regard, the characters of the Fellowship are not so dissimilar to D&D characters who simply lose hp until they die (like Boromir) or get knocked out without lasting consequences (like Frodo against the Orc chief's spear in the Moria). There are a few notable exceptions but on a meta-RPG level, most can be attributed to magic curses or poison - Frodo's wound on Weathertop, Shelob's bite in her lair, Faramir and Eowyn's injuries against the Witch-King (Eowyn gets her arm broken while blocking the Nazgul's mace with her shield, but it doesn't prevent her to strike and kill the Witch King, which in turns magically knocks her out, like Pippin). In other words, few of the injuries in LotR are beyond the DM saying "you got a nasty scratch on the head and it hurts" or "you feel drained, wet, scratched, and miserable", but against some enemies it becomes "you got hit by a Morgul knife; take 1d4+4 damage and make a DC20 Wis saving throw. You failed? Well, now you're incapacitated, and make another DC20 saving throw each day. If you fail 3, you die; good thing you Hobbits have advantage on such saves...", or "you got stung by Shelob, make a DC25 Con save or fall unconscious", or you struck the chief Nazgul; Make a DC30 Wis save or suffer the black death!" Either that or Frodo's player is a drama student who likes to over-act in his roleplay... [/QUOTE]
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