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General Tabletop Discussion
*TTRPGs General
Grittiness and Lethality in Game Combat vs in Read-Only Fiction
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<blockquote data-quote="GrimCo" data-source="post: 9524576" data-attributes="member: 7044462"><p>Sure you can. If you like it, go for it. </p><p></p><p>One of the easiest ways to do it is to give players control if they even want to engage in a fight ( no ambushes) and give only opponents that are reasonable enough and don't have kill on sight mentality (for example, pack of hungry predator animals will go for the kill if they defeat you while mercenary captain might capture you in hope of good ransom). </p><p></p><p>In the end, it's down to players and dm to adjust lethality of their game to their liking. While i like my games to have combat where everything, including PC's lives are at stake, i know some people aren't into it. For me, there are very few other consequences that are on par with character death when it comes to combat.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9524576, member: 7044462"] Sure you can. If you like it, go for it. One of the easiest ways to do it is to give players control if they even want to engage in a fight ( no ambushes) and give only opponents that are reasonable enough and don't have kill on sight mentality (for example, pack of hungry predator animals will go for the kill if they defeat you while mercenary captain might capture you in hope of good ransom). In the end, it's down to players and dm to adjust lethality of their game to their liking. While i like my games to have combat where everything, including PC's lives are at stake, i know some people aren't into it. For me, there are very few other consequences that are on par with character death when it comes to combat. [/QUOTE]
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Grittiness and Lethality in Game Combat vs in Read-Only Fiction
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