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General Tabletop Discussion
*TTRPGs General
Grittiness and Lethality in Game Combat vs in Read-Only Fiction
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<blockquote data-quote="Ruin Explorer" data-source="post: 9524772" data-attributes="member: 18"><p>I know people will want to make this into a hit points/meat points discussion, but the main takeaway here is that you are absolutely correct. This isn't about D&D's weird take on health.</p><p></p><p>Not just for LotR, but for fantasy fiction in general. Injuries and deaths among the "PC equivalents" in fantasy fiction are generally pretty rare, especially outside of climactic battles.</p><p></p><p>And this is one of my major complaints about like, 75% of fantasy-based TTRPGs developed in the last decade or so. They're all desperately rushing to be "gritty" and have high injury/death rates , but when you look at the stuff that they list as inspiring them, or that's obvious as inspiration - it absolutely does not feature the PC-equivalents being wrecked on the regular!</p><p></p><p>Really, it's pretty clear that in fantasy fiction, if we were actually trying to simulate it, we'd need combat that's more about successfully defending a lot until you don't, where even minor injuries that break the skin are relatively uncommon, and larger ones very rare. There are some different ways to do this, but for whatever reasons, surprisingly few games seem to actually use them (PtbA games are often pretty good for it).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9524772, member: 18"] I know people will want to make this into a hit points/meat points discussion, but the main takeaway here is that you are absolutely correct. This isn't about D&D's weird take on health. Not just for LotR, but for fantasy fiction in general. Injuries and deaths among the "PC equivalents" in fantasy fiction are generally pretty rare, especially outside of climactic battles. And this is one of my major complaints about like, 75% of fantasy-based TTRPGs developed in the last decade or so. They're all desperately rushing to be "gritty" and have high injury/death rates , but when you look at the stuff that they list as inspiring them, or that's obvious as inspiration - it absolutely does not feature the PC-equivalents being wrecked on the regular! Really, it's pretty clear that in fantasy fiction, if we were actually trying to simulate it, we'd need combat that's more about successfully defending a lot until you don't, where even minor injuries that break the skin are relatively uncommon, and larger ones very rare. There are some different ways to do this, but for whatever reasons, surprisingly few games seem to actually use them (PtbA games are often pretty good for it). [/QUOTE]
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