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General Tabletop Discussion
*Pathfinder & Starfinder
Gritty effects from damage
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<blockquote data-quote="Zaran" data-source="post: 5058237" data-attributes="member: 56710"><p>One of the things that bothers me about 4e is the fact that the PCs can go from dying with their blood spilling all over the floor to "Wench bring me another beer!" six hours later.</p><p> </p><p>I was thinking of putting some kind of lingering effect on being Bloodied and from Dying.</p><p> </p><p>Has anyone done something like this?</p><p> </p><p>One thought is to take the condition chart from Star Wars Saga. If you become Bloodied , you go down 1 step on the chart. You don't get these steps back unless you spend 3 minor actions to recover. </p><p> </p><p>On dying, you can pull something from Dragonage and give a penalty to those who have been dropped to dying that can't be healed except by rituals or time. I was thinking a random roll can determine what kind of penalty and there might be permanent effects such as "You have lost an eye. Or "You have a nasty scar."</p><p> </p><p>One of my friends brought up that any kind of penalty like that would just cause the party to take the extra time to get rid of it and wouldn't add much to the game. But there will be times when you can't take that extra time or don't have the gold for a quick fix ritual. I think it would make for a good story if someone has a broken leg and is permanently slowed until their buddies can get them back to town or camp. </p><p> </p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Zaran, post: 5058237, member: 56710"] One of the things that bothers me about 4e is the fact that the PCs can go from dying with their blood spilling all over the floor to "Wench bring me another beer!" six hours later. I was thinking of putting some kind of lingering effect on being Bloodied and from Dying. Has anyone done something like this? One thought is to take the condition chart from Star Wars Saga. If you become Bloodied , you go down 1 step on the chart. You don't get these steps back unless you spend 3 minor actions to recover. On dying, you can pull something from Dragonage and give a penalty to those who have been dropped to dying that can't be healed except by rituals or time. I was thinking a random roll can determine what kind of penalty and there might be permanent effects such as "You have lost an eye. Or "You have a nasty scar." One of my friends brought up that any kind of penalty like that would just cause the party to take the extra time to get rid of it and wouldn't add much to the game. But there will be times when you can't take that extra time or don't have the gold for a quick fix ritual. I think it would make for a good story if someone has a broken leg and is permanently slowed until their buddies can get them back to town or camp. What do you think? [/QUOTE]
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Gritty effects from damage
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