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Gritty effects from damage
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<blockquote data-quote="Amaroq" data-source="post: 5058610" data-attributes="member: 15470"><p>Bloodied, wow, my defender almost intentionally lets himself get bloodied every session; it makes best use of his Boundless Endurance power and his Cloak of the Walking Wounded. As the rest of the party is ranged/support, he's really doing his job by drawing enemy attention and soaking up damage - so he gets bloodied more often than the rest of the group combined.</p><p></p><p>On the other hand, he has few Minor powers, so maybe that would give him something to do with them.</p><p></p><p> ...</p><p></p><p>Some other thoughts - you might be able to address Chainsaw's points and my concerns both with the following:</p><p></p><p>1. When you get Bloodied, you tell me what that the result looks like - and role-play it; but its up to you-the-player.</p><p></p><p>2. When you get dropped negative, you take a permanent Status (choose from: Weakened, Slowed, Blinded, Dazed, or Surprised); you can't get rid of this status without a ritual or expert health care.</p><p></p><p>Under special circumstances, the DM can offer Deafened, Stunned, and Unconscious as possible alternate effects.</p><p></p><p> ... </p><p></p><p>If you have good role-players, you could let them choose .. if you have the kind of players that would always pick a single status, then the DM could assign it based on the circumstances of their drop.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5058610, member: 15470"] Bloodied, wow, my defender almost intentionally lets himself get bloodied every session; it makes best use of his Boundless Endurance power and his Cloak of the Walking Wounded. As the rest of the party is ranged/support, he's really doing his job by drawing enemy attention and soaking up damage - so he gets bloodied more often than the rest of the group combined. On the other hand, he has few Minor powers, so maybe that would give him something to do with them. ... Some other thoughts - you might be able to address Chainsaw's points and my concerns both with the following: 1. When you get Bloodied, you tell me what that the result looks like - and role-play it; but its up to you-the-player. 2. When you get dropped negative, you take a permanent Status (choose from: Weakened, Slowed, Blinded, Dazed, or Surprised); you can't get rid of this status without a ritual or expert health care. Under special circumstances, the DM can offer Deafened, Stunned, and Unconscious as possible alternate effects. ... If you have good role-players, you could let them choose .. if you have the kind of players that would always pick a single status, then the DM could assign it based on the circumstances of their drop. [/QUOTE]
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Gritty effects from damage
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