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Gritty effects from damage
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<blockquote data-quote="Amaroq" data-source="post: 5070326" data-attributes="member: 15470"><p>Just tossed this at my players, Zaran, after narrowly avoiding a TPK.</p><p></p><p>What I decided to go with was:</p><p></p><p>- The character who hit exactly zero hit points and made her first save, no lasting effect.</p><p>- The character who went negative past his Healing Surge value, I offered a negotiated injury to; he's still debating it.</p><p>- The character who actually failed 3 saving throws, I offered the choice of</p><p> a.) A negotiated injury, permanent until / unless magically removed</p><p> b.) Death followed by Raise Dead and its usual penalties</p><p> c.) Death followed by reincarnation with a racial change (undead, deva, etc)</p><p> d.) Permanent death</p><p></p><p>I think she's taking a.), with a Scarred mechanic I offered along the lines of: -2 Bluff, -2 Diplomacy, +2 Intimidate.</p><p></p><p>Just for your calibration .. not sure how often your characters run to-or-below zero.</p><p></p><p>I think I'll give her the option of removing the "game mechanic" effects of the scar while keeping the "character" element after a game week has passed.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5070326, member: 15470"] Just tossed this at my players, Zaran, after narrowly avoiding a TPK. What I decided to go with was: - The character who hit exactly zero hit points and made her first save, no lasting effect. - The character who went negative past his Healing Surge value, I offered a negotiated injury to; he's still debating it. - The character who actually failed 3 saving throws, I offered the choice of a.) A negotiated injury, permanent until / unless magically removed b.) Death followed by Raise Dead and its usual penalties c.) Death followed by reincarnation with a racial change (undead, deva, etc) d.) Permanent death I think she's taking a.), with a Scarred mechanic I offered along the lines of: -2 Bluff, -2 Diplomacy, +2 Intimidate. Just for your calibration .. not sure how often your characters run to-or-below zero. I think I'll give her the option of removing the "game mechanic" effects of the scar while keeping the "character" element after a game week has passed. [/QUOTE]
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Gritty effects from damage
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