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Gritty gone?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4082969" data-attributes="member: 6533"><p>I think a condition track ala SAGA would do a lot to add a gritty feel.</p><p></p><p>Deadly isn't gritty, per se. Potentially deadly standoffs are gritty, persistent wounds are gritty, pain is gritty, and so forth. But most gritty characters manage to stay around for a while even with fighting. So I think all you really need is a subsystem that layers pain on PCs and good get the drop rules to apply that pain.</p><p></p><p>Still, really not going to be the best game for gritty until it's modded very very heavily.</p><p></p><p>But even low level 3X didn't do gritty too well so much as occasionally deadly.</p><p></p><p>Gritty mileage varies, for me gritty means tough but in pain, with a minor aside for cautious. For others it's far more specific - skills that only get raised because you used them, horrifying infection rules, rolling to get past your hesitation to commit murder before combat begins, and all that.</p><p></p><p>So you got everything from people only playing first level in DnD to people playing mortal level Exalted where you can't go a week without catching tetanus from shaving with your own rusty blade.</p><p></p><p>Somewhere on that range I'm pretty certain 4E will work for ya, but I wouldn't say it's going to be anybody's go to gritty, no.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4082969, member: 6533"] I think a condition track ala SAGA would do a lot to add a gritty feel. Deadly isn't gritty, per se. Potentially deadly standoffs are gritty, persistent wounds are gritty, pain is gritty, and so forth. But most gritty characters manage to stay around for a while even with fighting. So I think all you really need is a subsystem that layers pain on PCs and good get the drop rules to apply that pain. Still, really not going to be the best game for gritty until it's modded very very heavily. But even low level 3X didn't do gritty too well so much as occasionally deadly. Gritty mileage varies, for me gritty means tough but in pain, with a minor aside for cautious. For others it's far more specific - skills that only get raised because you used them, horrifying infection rules, rolling to get past your hesitation to commit murder before combat begins, and all that. So you got everything from people only playing first level in DnD to people playing mortal level Exalted where you can't go a week without catching tetanus from shaving with your own rusty blade. Somewhere on that range I'm pretty certain 4E will work for ya, but I wouldn't say it's going to be anybody's go to gritty, no. [/QUOTE]
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