Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
gritty industrial/sci-fi horror RPG recommendation?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="timbannock" data-source="post: 9521619" data-attributes="member: 17913"><p>My take on the ones I'm familiar with:</p><p></p><p>Alien is great for being Alien. While it's got supplements that expand the field of play considerably, I really think it shines best as a one-shot where you and the players really buy into selling the Panic table results and pretty much working towards a Paranoia-esque 'everybody dies in the end.' The 2nd edition is reported to be reworking that table, so my views may change once that drops. I say all of this with love; I really enjoyed it, I just don't think it's great for anything more than what Alien (the franchise) means to me.</p><p></p><p>Mothership looks like Alien but actually more flexible, in the sense that it has so much worldbuilding generation built into the tables and procedures. You necessarily have to take a stance and answer certain questions on certain information (how do androids work, for example), and that allows the players to have a lot of say in the game's setting. That makes it both easier to jump into than Alien (you don't have to be a fan), and more customized to your group's preferences. That said, I'm not a fan of d% systems, so it's ultimately not going to scratch my itch as a GM, but I'd play the heck out of it.</p><p></p><p>Death in Space is great, because it has some of what Mothership does, but in an even easier-to-mod fashion since it's just a hyper-simplified D&D derivative. Its compatibility with OSR stuff means you can just slot in a bajillion old school-compatible adventures, supplements, monsters, spells, powers, gear, whatever and it all just works without much effort. That said, it's a little too barebones on its own. I found slotting in stuff from the Mork Borg-inspired sci-fi game Vast Grimm greatly expanded things, and made it feel more...complete? You can also use DiS' systems for capital ship combat while using Vast Grimm's Spacecruisers supplement for more dog-fight-y style ship combat without missing a beat. But all that said, while it's my favorite on your list, I think "needs other stuff to make it feel more robust" is a knock against it...unless you've got that other stuff.</p><p></p><p>I'm not familiar with the other two, other than to say that Cepheus is Traveller compatible, so that also opens up a lot of the benefits of DiS. If you don't mind light conversion work, that's a huge boon in getting more gaming material to the table very quickly.</p><p></p><p>Given your specific purposes of learning a game that's got a very strong genre slant, I'd argue Mothership is maybe your best bet, given it also has one of the greatest GM manuals in gaming, not just for the specific genre. Runner up would be DiS, IMO.</p></blockquote><p></p>
[QUOTE="timbannock, post: 9521619, member: 17913"] My take on the ones I'm familiar with: Alien is great for being Alien. While it's got supplements that expand the field of play considerably, I really think it shines best as a one-shot where you and the players really buy into selling the Panic table results and pretty much working towards a Paranoia-esque 'everybody dies in the end.' The 2nd edition is reported to be reworking that table, so my views may change once that drops. I say all of this with love; I really enjoyed it, I just don't think it's great for anything more than what Alien (the franchise) means to me. Mothership looks like Alien but actually more flexible, in the sense that it has so much worldbuilding generation built into the tables and procedures. You necessarily have to take a stance and answer certain questions on certain information (how do androids work, for example), and that allows the players to have a lot of say in the game's setting. That makes it both easier to jump into than Alien (you don't have to be a fan), and more customized to your group's preferences. That said, I'm not a fan of d% systems, so it's ultimately not going to scratch my itch as a GM, but I'd play the heck out of it. Death in Space is great, because it has some of what Mothership does, but in an even easier-to-mod fashion since it's just a hyper-simplified D&D derivative. Its compatibility with OSR stuff means you can just slot in a bajillion old school-compatible adventures, supplements, monsters, spells, powers, gear, whatever and it all just works without much effort. That said, it's a little too barebones on its own. I found slotting in stuff from the Mork Borg-inspired sci-fi game Vast Grimm greatly expanded things, and made it feel more...complete? You can also use DiS' systems for capital ship combat while using Vast Grimm's Spacecruisers supplement for more dog-fight-y style ship combat without missing a beat. But all that said, while it's my favorite on your list, I think "needs other stuff to make it feel more robust" is a knock against it...unless you've got that other stuff. I'm not familiar with the other two, other than to say that Cepheus is Traveller compatible, so that also opens up a lot of the benefits of DiS. If you don't mind light conversion work, that's a huge boon in getting more gaming material to the table very quickly. Given your specific purposes of learning a game that's got a very strong genre slant, I'd argue Mothership is maybe your best bet, given it also has one of the greatest GM manuals in gaming, not just for the specific genre. Runner up would be DiS, IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
gritty industrial/sci-fi horror RPG recommendation?
Top