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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Gritty Realism
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<blockquote data-quote="Tessarael" data-source="post: 9000131" data-attributes="member: 12909"><p>We're currently using one long rest per five days, and two short rests whenever you want per long rest. The characters have only been 1st and 2nd level so far. It works okay for travel and intermittent encounters in between destinations.</p><p></p><p>I'm doubtful about it for dungeon crawls. Maybe it would work if we had more healing items, but we're short on resources as we're low level and lacking somewhat in the money department and more so in insufficiently careful preparation with the money that we did have before this dungeon crawl. We've already burned through out hit dice to regain hit points, I think we've got one short rest left, but after the next encounter or two, I think we'll be needing a long rest and that will be after only a couple of hours total dungeoneering. So for intensive dungeon adventuring, I think one long rest per day and two short rests a day makes much more sense, IMHO.</p><p></p><p>Fatigue works fine. No opinion on strife as we haven't had much yet. Fatigue does start to add up, after you use a reaction to prevent a critical, which costs you a fatigue level, or are beaten down to unconscious and then come back with another fatigue level. It does make it feel a bit more gritty.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9000131, member: 12909"] We're currently using one long rest per five days, and two short rests whenever you want per long rest. The characters have only been 1st and 2nd level so far. It works okay for travel and intermittent encounters in between destinations. I'm doubtful about it for dungeon crawls. Maybe it would work if we had more healing items, but we're short on resources as we're low level and lacking somewhat in the money department and more so in insufficiently careful preparation with the money that we did have before this dungeon crawl. We've already burned through out hit dice to regain hit points, I think we've got one short rest left, but after the next encounter or two, I think we'll be needing a long rest and that will be after only a couple of hours total dungeoneering. So for intensive dungeon adventuring, I think one long rest per day and two short rests a day makes much more sense, IMHO. Fatigue works fine. No opinion on strife as we haven't had much yet. Fatigue does start to add up, after you use a reaction to prevent a critical, which costs you a fatigue level, or are beaten down to unconscious and then come back with another fatigue level. It does make it feel a bit more gritty. [/QUOTE]
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