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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Gritty Realism
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<blockquote data-quote="Jacob Vardy" data-source="post: 9020948" data-attributes="member: 6913934"><p>I used the gritty realism rules in a couple of run-throughs of <em>Out of the Abyss</em>. Which has a great deal of travel through the Underdark. The gritty realism rule variant worked quite well for keeping travel challenging without being a slog. Although i did it that the eight hours rest at the end of the week is the long rest. That is, for the first nine days of the week, eight hours is a "short rest". On the tenth day of the week eight hours is a "long rest".</p><p></p><p>Dungeons and settlements were on dungeon-time. That is, normal rules. Short rest 1 hour. Long rest 8 hours, once every 24 hours. I tried to signal this clearly but sometimes forgot.</p><p></p><p>Magic items reset on specific days of the week. But i did also gave the players a lot of single use items from creature parts. Mostly from this blog <a href="https://medievalmelodies.blogspot.com/2017/06/creature-loot-intro.html" target="_blank">Creature Loot: Intro and index</a> Although it is a bit too generous.</p><p></p><p>Five to six encounters spaced over a ten day "adventuring day" meant the players still had to husband their resources. Rather than blowing through each encounter by using all their daily resources. The balance was best at mid-tier play. Levels 1-3 almost every encounter in <em>Out of the Abyss</em> is deadly. Getting above level 14, the PC's minions could handle most of the challenges.</p></blockquote><p></p>
[QUOTE="Jacob Vardy, post: 9020948, member: 6913934"] I used the gritty realism rules in a couple of run-throughs of [I]Out of the Abyss[/I]. Which has a great deal of travel through the Underdark. The gritty realism rule variant worked quite well for keeping travel challenging without being a slog. Although i did it that the eight hours rest at the end of the week is the long rest. That is, for the first nine days of the week, eight hours is a "short rest". On the tenth day of the week eight hours is a "long rest". Dungeons and settlements were on dungeon-time. That is, normal rules. Short rest 1 hour. Long rest 8 hours, once every 24 hours. I tried to signal this clearly but sometimes forgot. Magic items reset on specific days of the week. But i did also gave the players a lot of single use items from creature parts. Mostly from this blog [URL="https://medievalmelodies.blogspot.com/2017/06/creature-loot-intro.html"]Creature Loot: Intro and index[/URL] Although it is a bit too generous. Five to six encounters spaced over a ten day "adventuring day" meant the players still had to husband their resources. Rather than blowing through each encounter by using all their daily resources. The balance was best at mid-tier play. Levels 1-3 almost every encounter in [I]Out of the Abyss[/I] is deadly. Getting above level 14, the PC's minions could handle most of the challenges. [/QUOTE]
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