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Grizzled Veteran
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<blockquote data-quote="Khorod" data-source="post: 733998" data-attributes="member: 1636"><p>very cool. One flaw in my mind is the redunancy of many of the powers. For example, having d12 HD & bonus hp from toughness is very nearly the same ability. I'd go with one or the other. Also, for classes like this I like to minimize the number of levels involved... so here is a tweaked version I just produced. I'd like any comments about how to fix it, cause I think its still a little off.</p><p></p><p>BTW: Thanks, I've been grappling with how to do this in a prestige-worthy way...</p><p></p><p>***</p><p></p><p>1st Battlefield Knowledge, Courage</p><p>2nd Campaigner</p><p>3rd Inspire Courage </p><p>4th Damage Reduction 2/-</p><p>5th Shake it Off</p><p></p><p>Battlefield Knowledge: Largely underrated by younger more gung ho adventurers, experience is the sort of thing that saves lives. The Grizzled Veteran may make a Battlefield Knowledge check (using his level of Grizzled Veteran plus his Intelligence modifier) in relation to any combat situation. They would be able to know about major battles, certain immunities or necessities when fighting particular creatures. This cannot be rerolled as it represents random bit of knowledge picked up in their years of campaigning. Grizzled Veteran levels do not stack with Bard levels nor vice versa for Bardic Knowledge or Battlefield Experience.</p><p></p><p>Courage: At 1st lvl a Grizzled Veteran has seen enough battle field horrors to realize what true fear is. From this point on he gains a +4 bonus to all will saves to resist any kinds of fear.</p><p></p><p>Campaigner: A Grizzled Veteran has seen enough long campaigns and marches to have figured out that sleeping in your armor saves you a lot of time. At 2nd lvl a Grizzled Veteran may sleep in medium or heavy armor without suffering penalties the next day. </p><p></p><p>Inspire Courage: At 3rd lvl a Grizzled Veteran staunch refusal to give in to fear is great enough to inspire even the most cowardly. Anyone within 5 feet per Grizzled Veteran level gains a +2 morale bonus against Fear effects while the Grizzled Veteran is alive and fighting.</p><p></p><p>Damage Reduction (Ex): Hard as nails, you may shrug off some of the damage from blows against you. You gain DR 2.</p><p></p><p>Shake it Off: A Grizzled Veteran cannot be brought low by mere injury. If a Grizzled Veteran makes a Fortitude saving throw that would normally reduce damage to half, he instead takes no damage. Additionally, all secondary Fortitude saves against effects are negated. (That is, secondary damage from poison is ignored).</p><p></p><p>_____</p><p>Removed Living Legend... Here's Why:</p><p></p><p>I'm not sure about this ability. It seems to me that if the character, by surviving countless battles, won great fame, that is a matter for roleplaying and circumstance modifiers based on who he is dealing with later. Using a reputation system would be okay... but I wonder about this. Any famous warrior who enters a room full of commoners and private soldiers probably would get a bonus to these Charisma skills...</p></blockquote><p></p>
[QUOTE="Khorod, post: 733998, member: 1636"] very cool. One flaw in my mind is the redunancy of many of the powers. For example, having d12 HD & bonus hp from toughness is very nearly the same ability. I'd go with one or the other. Also, for classes like this I like to minimize the number of levels involved... so here is a tweaked version I just produced. I'd like any comments about how to fix it, cause I think its still a little off. BTW: Thanks, I've been grappling with how to do this in a prestige-worthy way... *** 1st Battlefield Knowledge, Courage 2nd Campaigner 3rd Inspire Courage 4th Damage Reduction 2/- 5th Shake it Off Battlefield Knowledge: Largely underrated by younger more gung ho adventurers, experience is the sort of thing that saves lives. The Grizzled Veteran may make a Battlefield Knowledge check (using his level of Grizzled Veteran plus his Intelligence modifier) in relation to any combat situation. They would be able to know about major battles, certain immunities or necessities when fighting particular creatures. This cannot be rerolled as it represents random bit of knowledge picked up in their years of campaigning. Grizzled Veteran levels do not stack with Bard levels nor vice versa for Bardic Knowledge or Battlefield Experience. Courage: At 1st lvl a Grizzled Veteran has seen enough battle field horrors to realize what true fear is. From this point on he gains a +4 bonus to all will saves to resist any kinds of fear. Campaigner: A Grizzled Veteran has seen enough long campaigns and marches to have figured out that sleeping in your armor saves you a lot of time. At 2nd lvl a Grizzled Veteran may sleep in medium or heavy armor without suffering penalties the next day. Inspire Courage: At 3rd lvl a Grizzled Veteran staunch refusal to give in to fear is great enough to inspire even the most cowardly. Anyone within 5 feet per Grizzled Veteran level gains a +2 morale bonus against Fear effects while the Grizzled Veteran is alive and fighting. Damage Reduction (Ex): Hard as nails, you may shrug off some of the damage from blows against you. You gain DR 2. Shake it Off: A Grizzled Veteran cannot be brought low by mere injury. If a Grizzled Veteran makes a Fortitude saving throw that would normally reduce damage to half, he instead takes no damage. Additionally, all secondary Fortitude saves against effects are negated. (That is, secondary damage from poison is ignored). _____ Removed Living Legend... Here's Why: I'm not sure about this ability. It seems to me that if the character, by surviving countless battles, won great fame, that is a matter for roleplaying and circumstance modifiers based on who he is dealing with later. Using a reputation system would be okay... but I wonder about this. Any famous warrior who enters a room full of commoners and private soldiers probably would get a bonus to these Charisma skills... [/QUOTE]
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