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*groan* Cohort Questions.
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<blockquote data-quote="Starfox" data-source="post: 6278705" data-attributes="member: 2303"><p>I like to have significant NPC allis of the PCs in my games, cohorts or not, but I rarely let them be a part of the action. So, for example, in my current pirate game there are a lot of cohort-level NPCs (character level -2), but they only participate in the action when appropriate. So no tag-along buffers, exploding psions, or whatever. The main use for cohorts is actually as agents - station house managers, prize crew captains, officers, ambassadors and so on. And in these positions, the personality of the NPC often matters more than the actual stats. Another popular role is knowledge base - the current party lacks almost all knowledge skills, so they return to the ship with reports on what they've encountered, and get information of what it might be.</p><p></p><p>The big issue in this case is the creation of magic items. Basically, any magic item can be manufactured on-board by this crowd of NPCs. I've said that NPC-crafted items can be had at a 25% discount (rather than the full 50%).</p><p></p><p>And yeah, all this is happening in Pathfinder, but the Cohort rules are essentially the same.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6278705, member: 2303"] I like to have significant NPC allis of the PCs in my games, cohorts or not, but I rarely let them be a part of the action. So, for example, in my current pirate game there are a lot of cohort-level NPCs (character level -2), but they only participate in the action when appropriate. So no tag-along buffers, exploding psions, or whatever. The main use for cohorts is actually as agents - station house managers, prize crew captains, officers, ambassadors and so on. And in these positions, the personality of the NPC often matters more than the actual stats. Another popular role is knowledge base - the current party lacks almost all knowledge skills, so they return to the ship with reports on what they've encountered, and get information of what it might be. The big issue in this case is the creation of magic items. Basically, any magic item can be manufactured on-board by this crowd of NPCs. I've said that NPC-crafted items can be had at a 25% discount (rather than the full 50%). And yeah, all this is happening in Pathfinder, but the Cohort rules are essentially the same. [/QUOTE]
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