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Grognard good...grognard bad
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<blockquote data-quote="Desdichado" data-source="post: 5222300" data-attributes="member: 2205"><p>That seems a bizarre claim to make. In more generic terms, that's the heart of edition wars right there. Are they made up too? Your own post (further down) describes that same behavior except with old and new editions in reverse. Surely, you're not claiming that only one side of the edition war is at fault with denigrating the taste and playstyle of the other?</p><p></p><p>Or maybe you're just quibbling with the specifics of his example, which he made no bones about making up on the spot. It seems to me that the specifics of the example are immaterial; they're just there to illustrate what he means when he says 'grognard' (which is very similar to how I use the word most often).</p><p></p><p>Of course there is. That's the whole point of creating this example. That difference is the difference between being a grognard and not being a grognard.</p><p></p><p>It was an argument that the game, by fostering what its audience today apparently finds fun, is destroying the values that make gaming great, is contributing to gamer delinquincy and bad gaming, is destined to "destroy the hobby," isn't really what the customers want (because they just don't know what's actually good for them,) and is generally loitering around on Melan's lawn playing its music too loud.</p><p></p><p>The non-ironic Tyranny of Fun argument is the epitome of grognardiana, dressed up in a literate fashion to give it the illusion of legitimacy.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5222300, member: 2205"] That seems a bizarre claim to make. In more generic terms, that's the heart of edition wars right there. Are they made up too? Your own post (further down) describes that same behavior except with old and new editions in reverse. Surely, you're not claiming that only one side of the edition war is at fault with denigrating the taste and playstyle of the other? Or maybe you're just quibbling with the specifics of his example, which he made no bones about making up on the spot. It seems to me that the specifics of the example are immaterial; they're just there to illustrate what he means when he says 'grognard' (which is very similar to how I use the word most often). Of course there is. That's the whole point of creating this example. That difference is the difference between being a grognard and not being a grognard. It was an argument that the game, by fostering what its audience today apparently finds fun, is destroying the values that make gaming great, is contributing to gamer delinquincy and bad gaming, is destined to "destroy the hobby," isn't really what the customers want (because they just don't know what's actually good for them,) and is generally loitering around on Melan's lawn playing its music too loud. The non-ironic Tyranny of Fun argument is the epitome of grognardiana, dressed up in a literate fashion to give it the illusion of legitimacy. [/QUOTE]
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