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Grognard good...grognard bad
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<blockquote data-quote="maddman75" data-source="post: 5223529" data-attributes="member: 2673"><p>Zhaleskra, recovered grognard.</p><p></p><p>See kids, there is hope if you fall into grognardism. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>One issue I want to take up, as it is a favorite of the self-professed grognard, is the 'play skill' mentioned in the quotes from the Tyranny of Fun thread. The position espoused there says that harsh play, where the GM kills, cripples, destroys items, or in other ways damages characters for the slightest miscalculation will have a Dungeons and Bootstraps effect, creating players who are highly skilled.</p><p></p><p>I disagree completely. I don't consider "Being paranoid and memorizing the Monster Manual" to be skilled play. In my game it would be dysfunctional play, as the properties of monsters would not be as published and certain death is not waiting around every corner. I don't think those things bring fun experiences. Nothing against those that do, but saying that this is 'skilled play' and my way is 'mediocrity' is explicitly saying 'my game is right and yours is wrong'.</p><p></p><p>Which also, is the heart of grognardism.</p></blockquote><p></p>
[QUOTE="maddman75, post: 5223529, member: 2673"] Zhaleskra, recovered grognard. See kids, there is hope if you fall into grognardism. :D One issue I want to take up, as it is a favorite of the self-professed grognard, is the 'play skill' mentioned in the quotes from the Tyranny of Fun thread. The position espoused there says that harsh play, where the GM kills, cripples, destroys items, or in other ways damages characters for the slightest miscalculation will have a Dungeons and Bootstraps effect, creating players who are highly skilled. I disagree completely. I don't consider "Being paranoid and memorizing the Monster Manual" to be skilled play. In my game it would be dysfunctional play, as the properties of monsters would not be as published and certain death is not waiting around every corner. I don't think those things bring fun experiences. Nothing against those that do, but saying that this is 'skilled play' and my way is 'mediocrity' is explicitly saying 'my game is right and yours is wrong'. Which also, is the heart of grognardism. [/QUOTE]
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