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Grognard's First Take On 4e
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<blockquote data-quote="nute" data-source="post: 4238028" data-attributes="member: 10607"><p>Possibly because his quote says "opinions on 4e" and he hasn't seen "4e" yet, only the preview adventure. That's like judging a movie from a teaser trailer.</p><p></p><p>Having also read through KotS, I can see things that would not have been *my* first choices to change about D&D - I don't know if I'm a fan of the new skill system that seems to remove specialized skill-based characters, for instance - but I also know that the stuff presented in KotS is *not* a reflection of the completeness of 4e. Abbreviated rules mean abbreviated content.</p><p></p><p>The quickstart rules in the adventure are not comprehensive, although I feel they do their job for the purpose. All pre-made adventures, especially those with pregenerated noncustomizable characters, lie midway between "role-playing game" and "board game" - without a full rules set, you're not getting the full experience.</p><p></p><p>To the OP - I can understand that the preview adventure might not be all that impressive. Pre-packaged adventures never are - by definition they're not going to be as good as a home-brewed campaign with reactive plotting, customizable characters, cooperative storytelling, etc. The quickstart rules leave a lot of questions unanswered, but I have faith that the end result will be worth waiting for.</p></blockquote><p></p>
[QUOTE="nute, post: 4238028, member: 10607"] Possibly because his quote says "opinions on 4e" and he hasn't seen "4e" yet, only the preview adventure. That's like judging a movie from a teaser trailer. Having also read through KotS, I can see things that would not have been *my* first choices to change about D&D - I don't know if I'm a fan of the new skill system that seems to remove specialized skill-based characters, for instance - but I also know that the stuff presented in KotS is *not* a reflection of the completeness of 4e. Abbreviated rules mean abbreviated content. The quickstart rules in the adventure are not comprehensive, although I feel they do their job for the purpose. All pre-made adventures, especially those with pregenerated noncustomizable characters, lie midway between "role-playing game" and "board game" - without a full rules set, you're not getting the full experience. To the OP - I can understand that the preview adventure might not be all that impressive. Pre-packaged adventures never are - by definition they're not going to be as good as a home-brewed campaign with reactive plotting, customizable characters, cooperative storytelling, etc. The quickstart rules leave a lot of questions unanswered, but I have faith that the end result will be worth waiting for. [/QUOTE]
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