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Grognard's First Take On 4e
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<blockquote data-quote="WalterKovacs" data-source="post: 4239976" data-attributes="member: 63763"><p>Just a note from recent 3.5 experience.</p><p></p><p>It may speak more of the power creep of splat books, and considering it involves the Book of Nine Swords [which had some 4e concepts in it] then it might not be completely appropriate.</p><p></p><p>But, through a straight point buy, starting at level 4, I'm playing an Orc, with 22 STR and 4 levels of Crusader. So, there the party tank is swinging around a greatsword +1, getting +11 to hit and dealing 2d6 + 10. That's before his delayed damage pool allows him to get an extra couple points to attack and damage. And through the Stone Power feat, plus his maneuvers, he can effectively keep himself standing in addition to healing other party members, or add another pair of d6's to his damage, etc. </p><p></p><p>The character is fun, and he can mow down the baddies. It has essentially reached the point where the DM basically has to find ways to take the Orc out of the fight to make it challenging [or course, it helps that I roll horribly]. Of course, even the trog stench proved to be ineffectual. Sitting behind my Tower Shield and Full plate, I was able to wait several in game minutes worth of turns until I was able to fight again ...</p><p></p><p>So, we get to fight monsters burrowing through the earth and incoporeal creatures, and other things that require miss chances, or that can at least run away every other turn. Of course, this doesn't help out the rouge/swashbuckler much as he doesn't really have much to help him except some better saves [well, and he actually has skills]. The cleric and the wizard can get more involved against the harder to stop creatures. Still, comparing the characters of the same level, their combat capabilities are so different that either it's a cakewalk or a potential TPK.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4239976, member: 63763"] Just a note from recent 3.5 experience. It may speak more of the power creep of splat books, and considering it involves the Book of Nine Swords [which had some 4e concepts in it] then it might not be completely appropriate. But, through a straight point buy, starting at level 4, I'm playing an Orc, with 22 STR and 4 levels of Crusader. So, there the party tank is swinging around a greatsword +1, getting +11 to hit and dealing 2d6 + 10. That's before his delayed damage pool allows him to get an extra couple points to attack and damage. And through the Stone Power feat, plus his maneuvers, he can effectively keep himself standing in addition to healing other party members, or add another pair of d6's to his damage, etc. The character is fun, and he can mow down the baddies. It has essentially reached the point where the DM basically has to find ways to take the Orc out of the fight to make it challenging [or course, it helps that I roll horribly]. Of course, even the trog stench proved to be ineffectual. Sitting behind my Tower Shield and Full plate, I was able to wait several in game minutes worth of turns until I was able to fight again ... So, we get to fight monsters burrowing through the earth and incoporeal creatures, and other things that require miss chances, or that can at least run away every other turn. Of course, this doesn't help out the rouge/swashbuckler much as he doesn't really have much to help him except some better saves [well, and he actually has skills]. The cleric and the wizard can get more involved against the harder to stop creatures. Still, comparing the characters of the same level, their combat capabilities are so different that either it's a cakewalk or a potential TPK. [/QUOTE]
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