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Grognard's First Take On 4e
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4240001" data-attributes="member: 710"><p>I think more it's like you should use Minions in most encounters, so that the PCs have something to cut down while they harass the nasty foes. </p><p></p><p>Maybe Minions are needed more in 4E then they were needed in 3E - 3E combats typically took 1-5 rounds, and you could sometimes take down a single enemy in 1-2 rounds. </p><p>Though a single round in 4E will probably feel shorter (especially at high levels when comparing to 3E), since there are no iterative attacks and similar effects. (Well, we'll see how true this holds in the end...), so this might reduce the need for "quick dispatches". </p><p></p><p>I can see the possibility of 4E fights feeling more mentally exhausting since you're always on the edge - you hit your foes, but he doesn't fall. Minions and the Bloodied state will be important to keep the feeling of a non-static battle.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4240001, member: 710"] I think more it's like you should use Minions in most encounters, so that the PCs have something to cut down while they harass the nasty foes. Maybe Minions are needed more in 4E then they were needed in 3E - 3E combats typically took 1-5 rounds, and you could sometimes take down a single enemy in 1-2 rounds. Though a single round in 4E will probably feel shorter (especially at high levels when comparing to 3E), since there are no iterative attacks and similar effects. (Well, we'll see how true this holds in the end...), so this might reduce the need for "quick dispatches". I can see the possibility of 4E fights feeling more mentally exhausting since you're always on the edge - you hit your foes, but he doesn't fall. Minions and the Bloodied state will be important to keep the feeling of a non-static battle. [/QUOTE]
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Grognard's First Take On 4e
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