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Grognard's First Take On 4e
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<blockquote data-quote="BeauNiddle" data-source="post: 4242695" data-attributes="member: 836"><p>Ah the old 'Take off and nuke them from orbit - it's the only way to be sure' gambit.</p><p></p><p>In 3rd ed where a monster had an almost guaranteed chance to hit and could do enough damage to paste the players then an all out nuke was the only sensible tactical choice.</p><p></p><p>In 4th ed they have gone to great pains to produce a much more reasoned response. Take healing surges for example - as long as you have 4 left at the end of the encounter then you can heal back to full. Also compare encounter and at-will to daily's, yes the daily's are impressive but not so much that you have to spend the rest of the day cowering in a rope trick. The enemies also have a much more balanced damage output (and chance to hit).</p><p></p><p>If a party run into their first encounter and unload their full set of dailiy's on the first round then that fight is going to be much easier. But was the party do next? They'll have used maybe 10% of the healing available to them and they still have 75% of their powers. It's assumed that the party will continue adventuring. If they do so they get used to multiple combats and hence will start pondering WHICH encounter to use their daly's in. From their it's only a short step to working out WHEN during an encounter they should use their daily's (and per encounter's). Thus 4th ed is designed to teach the players NOT to use the nuke strategy.</p><p></p><p>Much to the joy of this tactician.</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 4242695, member: 836"] Ah the old 'Take off and nuke them from orbit - it's the only way to be sure' gambit. In 3rd ed where a monster had an almost guaranteed chance to hit and could do enough damage to paste the players then an all out nuke was the only sensible tactical choice. In 4th ed they have gone to great pains to produce a much more reasoned response. Take healing surges for example - as long as you have 4 left at the end of the encounter then you can heal back to full. Also compare encounter and at-will to daily's, yes the daily's are impressive but not so much that you have to spend the rest of the day cowering in a rope trick. The enemies also have a much more balanced damage output (and chance to hit). If a party run into their first encounter and unload their full set of dailiy's on the first round then that fight is going to be much easier. But was the party do next? They'll have used maybe 10% of the healing available to them and they still have 75% of their powers. It's assumed that the party will continue adventuring. If they do so they get used to multiple combats and hence will start pondering WHICH encounter to use their daly's in. From their it's only a short step to working out WHEN during an encounter they should use their daily's (and per encounter's). Thus 4th ed is designed to teach the players NOT to use the nuke strategy. Much to the joy of this tactician. [/QUOTE]
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