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Grognard's First Take On 4e
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<blockquote data-quote="WalterKovacs" data-source="post: 4242997" data-attributes="member: 63763"><p>Of course, they have not yet put out the section for the core books on building monsters. We have heard from people that peeked that there is such a thing.</p><p></p><p>It's very easy to say "I know how to do it in 3.5 but how do you do it in 4e?" ... well, because we have the DMG and Monster Manuals available ... but we don't have the same yet for 4e.</p><p></p><p></p><p></p><p>In general ... a monster COULD be designed like a character. But if he isn't going to be using most of those abilities because he's dead after the encounter ... it's extraneous information.</p><p></p><p></p><p></p><p></p><p>The powers may be unique ... but they are only "not in balance" with the PCs to the extent that they have such low life expectencies.</p><p></p><p>You could say they could play with those powers ... but they'd have considerably lower ammounts of healing surges ... not to mention a distinct lack of daily powers, etc ...</p><p></p><p>And, we have already heard that PCs do get access to some powers with are similar to those of the monsters. For example, a rogue can pull off the same garotting tricks that the monsters do. It could very well be that many of the monster powers DO exist for PCs ... but with some minor fluff changes in some cases. The "shiftiness" of kobolds is likely a racial ability, and if they made a PC playable version of the race, it would probably get a racial power involving shifting which could be improved over time with racial feats. [See also drow and darkness, gnomes and their 'illusions', etc].</p><p></p><p>So, some tricks that monsters have, especially if they appear for many monsters of that race, are likely racial in nature [or is a racial 'tradition' that they are trained in]. Orc society would likely train it's "fighter types" differently than those of human civilizations. So, the fact that there are things a PC can't do because they are of a different race than the monster shouldn't cause simulist disonance. It makes perfect sense in a world that monster races may not have shared the training in all their tactics with the "PC races".</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4242997, member: 63763"] Of course, they have not yet put out the section for the core books on building monsters. We have heard from people that peeked that there is such a thing. It's very easy to say "I know how to do it in 3.5 but how do you do it in 4e?" ... well, because we have the DMG and Monster Manuals available ... but we don't have the same yet for 4e. In general ... a monster COULD be designed like a character. But if he isn't going to be using most of those abilities because he's dead after the encounter ... it's extraneous information. The powers may be unique ... but they are only "not in balance" with the PCs to the extent that they have such low life expectencies. You could say they could play with those powers ... but they'd have considerably lower ammounts of healing surges ... not to mention a distinct lack of daily powers, etc ... And, we have already heard that PCs do get access to some powers with are similar to those of the monsters. For example, a rogue can pull off the same garotting tricks that the monsters do. It could very well be that many of the monster powers DO exist for PCs ... but with some minor fluff changes in some cases. The "shiftiness" of kobolds is likely a racial ability, and if they made a PC playable version of the race, it would probably get a racial power involving shifting which could be improved over time with racial feats. [See also drow and darkness, gnomes and their 'illusions', etc]. So, some tricks that monsters have, especially if they appear for many monsters of that race, are likely racial in nature [or is a racial 'tradition' that they are trained in]. Orc society would likely train it's "fighter types" differently than those of human civilizations. So, the fact that there are things a PC can't do because they are of a different race than the monster shouldn't cause simulist disonance. It makes perfect sense in a world that monster races may not have shared the training in all their tactics with the "PC races". [/QUOTE]
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