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Grognard's First Take On 4e
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<blockquote data-quote="BeauNiddle" data-source="post: 4243764" data-attributes="member: 836"><p>Average chance for monster to hit 50% (depends on whom they target but it seems reasonable)</p><p></p><p>So it becomes:</p><p></p><p>At will - 2 hits</p><p>Encounter - 1.5 hits</p><p>Daily - 1.5 hits.</p><p></p><p>Cost of being hit is probably less than a healing surge for a suitable encounter.</p><p></p><p>So you give up the tactical flexibility of saving encounter and daily powers for the cost of a healing surge. Not a good deal in my book.</p><p></p><p>Yes I fully understand your point that in the one 'important' battle the best tactical option is to go in all guns blazing. But you seem to be arguing that the players should treat every battle if it's the one true battle when in fact most battles are 'just' scene setting.</p><p></p><p>With longer adventuring days and battles set up with reinforcements and stages most players will be quite willing to open with at-will powers and to do so is tactically sound.</p><p></p><p>It might not be the most efficient method but it is tactially sound.</p><p></p><p>4th ed has finally created a seperation between the two scoring metrics, FINALLY</p><p></p><p>As was mentioned in one of the earlier blogs from WotC when you spend a round maneuvering to get into a decent position it DOESN'T feel a wasted round unlike 3rd ed.</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 4243764, member: 836"] Average chance for monster to hit 50% (depends on whom they target but it seems reasonable) So it becomes: At will - 2 hits Encounter - 1.5 hits Daily - 1.5 hits. Cost of being hit is probably less than a healing surge for a suitable encounter. So you give up the tactical flexibility of saving encounter and daily powers for the cost of a healing surge. Not a good deal in my book. Yes I fully understand your point that in the one 'important' battle the best tactical option is to go in all guns blazing. But you seem to be arguing that the players should treat every battle if it's the one true battle when in fact most battles are 'just' scene setting. With longer adventuring days and battles set up with reinforcements and stages most players will be quite willing to open with at-will powers and to do so is tactically sound. It might not be the most efficient method but it is tactially sound. 4th ed has finally created a seperation between the two scoring metrics, FINALLY As was mentioned in one of the earlier blogs from WotC when you spend a round maneuvering to get into a decent position it DOESN'T feel a wasted round unlike 3rd ed. [/QUOTE]
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