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Grognard's First Take On 4e
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<blockquote data-quote="BeauNiddle" data-source="post: 4244185" data-attributes="member: 836"><p>There's a reason forces left off the battlefield are called a tactical reserve. It would be more efficient to commit all forces at once, it's more tactical to keep a reserve to handle any changing situations.</p><p></p><p>Tactics is the art of delivering maximum damage to the enemy whilst sustaining minimum damage to yourself.</p><p></p><p>Efficiency is the mathematics of calculating damage given over damage taken.</p><p></p><p>Tactics is an art and not a science due to the fact it's subjective. It alters in every battle and every situation. As you have repeatedly proved the most efficient way to deal with 8 identical monsters is to open with the daily's first.</p><p></p><p>But what if you don't have 8 identical monsters. What if you have 7 identical monsters and one monster that can raise the dead? To calculate the efficiency of the battle you'd have to calculate the probability that your first kill is the resurrector. But what if there are 2 resurrectors? Your maths shows the players can't kill both in the first attack so 'efficient'ly it's impossible for them to win the fight. Tactically they must wound both resurrectors and then, when one falls, they must finish the other as fast as possible - a task for which daily's are perfectly suited IF the player's save them for the right moment.</p><p></p><p>Okay so that's a very forced example and you're unlikely face monsters that can ressurect but it also applies to other monster layouts. Why use your daily's on the meatshields if it's the casters in the back that are causing the most damage? Why use your daily's on the artillery when they are just there to draw you towards the soldiers?</p><p></p><p>Many comments were made about 3.X's theoretical "15 minute workday" just because it could be shown to be much more efficient to use the "nuke 'em from orbit method". The problem was there wasn't anything in the rules for 3rd ed that made it sensible to have multiple encounters in one day. There were suggestions to have 4 encounters a day but no rules making it worthwhile.</p><p></p><p>In 4th ed the main resource you have is healing surges. The rules limit the number you can spend in any one encounter so that you are unlikely to spend a third of them in any encounter. Therefore the RULES support the idea of having multiple encounters since it wouldn't be efficient to have a full rest with 60% of your resources unspent. (There are also action points and milestones which further encourage adventuring). If the rules themselves encourage multiple encounters then the players should learn to judge which encounter (and when in the encounter) to spend their daily's.</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 4244185, member: 836"] There's a reason forces left off the battlefield are called a tactical reserve. It would be more efficient to commit all forces at once, it's more tactical to keep a reserve to handle any changing situations. Tactics is the art of delivering maximum damage to the enemy whilst sustaining minimum damage to yourself. Efficiency is the mathematics of calculating damage given over damage taken. Tactics is an art and not a science due to the fact it's subjective. It alters in every battle and every situation. As you have repeatedly proved the most efficient way to deal with 8 identical monsters is to open with the daily's first. But what if you don't have 8 identical monsters. What if you have 7 identical monsters and one monster that can raise the dead? To calculate the efficiency of the battle you'd have to calculate the probability that your first kill is the resurrector. But what if there are 2 resurrectors? Your maths shows the players can't kill both in the first attack so 'efficient'ly it's impossible for them to win the fight. Tactically they must wound both resurrectors and then, when one falls, they must finish the other as fast as possible - a task for which daily's are perfectly suited IF the player's save them for the right moment. Okay so that's a very forced example and you're unlikely face monsters that can ressurect but it also applies to other monster layouts. Why use your daily's on the meatshields if it's the casters in the back that are causing the most damage? Why use your daily's on the artillery when they are just there to draw you towards the soldiers? Many comments were made about 3.X's theoretical "15 minute workday" just because it could be shown to be much more efficient to use the "nuke 'em from orbit method". The problem was there wasn't anything in the rules for 3rd ed that made it sensible to have multiple encounters in one day. There were suggestions to have 4 encounters a day but no rules making it worthwhile. In 4th ed the main resource you have is healing surges. The rules limit the number you can spend in any one encounter so that you are unlikely to spend a third of them in any encounter. Therefore the RULES support the idea of having multiple encounters since it wouldn't be efficient to have a full rest with 60% of your resources unspent. (There are also action points and milestones which further encourage adventuring). If the rules themselves encourage multiple encounters then the players should learn to judge which encounter (and when in the encounter) to spend their daily's. [/QUOTE]
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