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Grognard's First Take On 4e
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<blockquote data-quote="AllisterH" data-source="post: 4244327" data-attributes="member: 51325"><p>Trip wasn't used much as is. IMPROVED trip though was but it too effective in that a tricked out Tripper was uber-annoying until you had encounters where it once again because useless.</p><p></p><p>So, as a designer, you want to allow people to trip other people and make it a viable combat option instead of just swinging their sword, yet at the same time, not make it so effective that it gets done ALL the time.</p><p></p><p>That's probably why it became an encounter power. You can make it effective yet at the same time, not have it dominate combat.</p><p></p><p>As for the issue of "powers", I think there's a hint of pro-magic in these discussions in that nobody questions how a spell works because it's magic (and that's not an excuse. A proper simulation would have actual rules defining what magic can and can not do)</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4244327, member: 51325"] Trip wasn't used much as is. IMPROVED trip though was but it too effective in that a tricked out Tripper was uber-annoying until you had encounters where it once again because useless. So, as a designer, you want to allow people to trip other people and make it a viable combat option instead of just swinging their sword, yet at the same time, not make it so effective that it gets done ALL the time. That's probably why it became an encounter power. You can make it effective yet at the same time, not have it dominate combat. As for the issue of "powers", I think there's a hint of pro-magic in these discussions in that nobody questions how a spell works because it's magic (and that's not an excuse. A proper simulation would have actual rules defining what magic can and can not do) [/QUOTE]
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Grognard's First Take On 4e
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