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Grognard's First Take On 4e
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<blockquote data-quote="Fallen Seraph" data-source="post: 4244408" data-attributes="member: 57894"><p>It isn't that the damage is what causes the being to move (though in some cases it could, ie: kicked in the crouch you stumble back). It is simply a conglomeration of what the actions the Rogue takes in that turn. </p><p></p><p>So the attack the damage and the shifting are all rolled into one complete whole. Essentially it does the same thing if you had multiple roles for each thing, it is just cut down to be faster/more elegant.</p><p></p><p>I think anyone who have experienced the shift in combat from oWoD to nWoD in terms of amount of dice used would agree with this view.</p><p></p><p>As for the Fighter, if the attack the fighter has doesn't cause shifting it is simply because during that turn of combat the Fighter didn't do anything to provoke the Dragon into moving.</p><p></p><p>The Powers and how they are used is simply a mechanical-shortcut to create a narrative throughout the combat session.</p><p></p><p>Once more the "Insight Check" is within the usage of that combat power. </p><p></p><p>So with a Warlord he is trained and focused on battlefield control and giving advantages to his allies and disadvantages to his enemies.</p><p></p><p>The Fighter yes can certainly cause openings and demorale the enemy outside of his "Powers", this goes into ordinary strategies the party employs. But during the period of him actually doing something, the Powers he has are focused on certain aspects and completing such aspects.</p><p></p><p>This is the whole point behind classes is to have a focus.</p><p></p><p></p><p>Umm... Yes they can attempt a trip. We already know they can. It is a simple action, not something more complex that is combined into a single Power.</p><p></p><p>Thus why with a Fighters "Trip Power" he isn't simply tripping, he is tripping and stabbing the enemy in the gut.</p><p></p><p>Essentially Powers are a way to shorten and also highlight certain aspects of a class they be able to pull off and do easier then others. That are generally more complex or not the focus of another class.</p><p></p><p>If you want a class to do everything, as equally complex and with equal focus then.... Why are you playing a class based system at all? Or not allowing Fighters to naturally have the same abilities of a Wizard?</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4244408, member: 57894"] It isn't that the damage is what causes the being to move (though in some cases it could, ie: kicked in the crouch you stumble back). It is simply a conglomeration of what the actions the Rogue takes in that turn. So the attack the damage and the shifting are all rolled into one complete whole. Essentially it does the same thing if you had multiple roles for each thing, it is just cut down to be faster/more elegant. I think anyone who have experienced the shift in combat from oWoD to nWoD in terms of amount of dice used would agree with this view. As for the Fighter, if the attack the fighter has doesn't cause shifting it is simply because during that turn of combat the Fighter didn't do anything to provoke the Dragon into moving. The Powers and how they are used is simply a mechanical-shortcut to create a narrative throughout the combat session. Once more the "Insight Check" is within the usage of that combat power. So with a Warlord he is trained and focused on battlefield control and giving advantages to his allies and disadvantages to his enemies. The Fighter yes can certainly cause openings and demorale the enemy outside of his "Powers", this goes into ordinary strategies the party employs. But during the period of him actually doing something, the Powers he has are focused on certain aspects and completing such aspects. This is the whole point behind classes is to have a focus. Umm... Yes they can attempt a trip. We already know they can. It is a simple action, not something more complex that is combined into a single Power. Thus why with a Fighters "Trip Power" he isn't simply tripping, he is tripping and stabbing the enemy in the gut. Essentially Powers are a way to shorten and also highlight certain aspects of a class they be able to pull off and do easier then others. That are generally more complex or not the focus of another class. If you want a class to do everything, as equally complex and with equal focus then.... Why are you playing a class based system at all? Or not allowing Fighters to naturally have the same abilities of a Wizard? [/QUOTE]
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