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Grognard's First Take On 4e
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<blockquote data-quote="Primal" data-source="post: 4244420" data-attributes="member: 30678"><p>I've never claimed that D&D is a simulationist game at its core (it's highly gamist, if anything), or that 3E managed to implement simulationism better than, say, Riddle of Steel, Rolemaster or Hero. However, I *do* claim that 3E managed to do it better than 4E. As for magic, I'm a bit confused what you're after here -- I think 3E pretty much has more or less clear-cut rules on what magic can do and what it can't (unless you're referring to "limitations" such as Ars Magica has?). </p><p></p><p>You're correct about Improved Trip, but I have a house-rule that using any "Combat Feats" (i.e. Sunder/Improved Trip/Improved Disarm/Stunning Fist et al.) is a *full-round* action. Now, if you want to use that uber-combo to down/disarm/stun your opponent with one attack, you have to sacrifice all your attacks to land that one powerful attack. It's a choice, and I feel it makes combat more "grittier" and a bit more realistic (i.e. you have to wait for the "perfect" moment). That once/encounter stuff is not very realistic, because even in a duel you may fall for the same trick more than twice (even if you pay attention to your opponent). And, it's nowhere near as "effective" as landing, say, three or four attacks on your opponent, but it may be tactically sound against certain opponents (and even the outcome is not certain).</p></blockquote><p></p>
[QUOTE="Primal, post: 4244420, member: 30678"] I've never claimed that D&D is a simulationist game at its core (it's highly gamist, if anything), or that 3E managed to implement simulationism better than, say, Riddle of Steel, Rolemaster or Hero. However, I *do* claim that 3E managed to do it better than 4E. As for magic, I'm a bit confused what you're after here -- I think 3E pretty much has more or less clear-cut rules on what magic can do and what it can't (unless you're referring to "limitations" such as Ars Magica has?). You're correct about Improved Trip, but I have a house-rule that using any "Combat Feats" (i.e. Sunder/Improved Trip/Improved Disarm/Stunning Fist et al.) is a *full-round* action. Now, if you want to use that uber-combo to down/disarm/stun your opponent with one attack, you have to sacrifice all your attacks to land that one powerful attack. It's a choice, and I feel it makes combat more "grittier" and a bit more realistic (i.e. you have to wait for the "perfect" moment). That once/encounter stuff is not very realistic, because even in a duel you may fall for the same trick more than twice (even if you pay attention to your opponent). And, it's nowhere near as "effective" as landing, say, three or four attacks on your opponent, but it may be tactically sound against certain opponents (and even the outcome is not certain). [/QUOTE]
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