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Grognards: Was the Dex Check a Common House Rule Before 1e?
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<blockquote data-quote="the Jester" data-source="post: 4768494" data-attributes="member: 1210"><p>I took this to another level. If you have even a mild understanding of probability, you can tailor the difficulty of an ability check pretty handily by changing the dice rolled on that check.</p><p></p><p>1d20 is a flat curve with easily-predicted results, i.e. if you need a 10 or less, you'll make it 50% of the time. If you make an ability check on 3d6 instead, you make it much harder on pcs with a low stat in that ability and much easier on pcs with a high stat. You can say, "Make a strength check on 2d12" and have is be <em>possible</em> for almost anyone (in 1/2e) but <em>difficult</em> for almost everyone. You want a really hard strength check for anyone but the very strongest 1/2e pcs? Make it a 6d6 check- the bell curve tops out at 21, so only great strength and good luck combined will get you in the door on that one. And so forth.</p><p></p><p>I believe that the basics of this system may have been introduced in <em>Skills & Powers.</em> Might've been in an early product, though- maybe <em>Creative Campaigning</em> or something? I can't quite recall.</p><p></p><p>Sorry for the tangent. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="the Jester, post: 4768494, member: 1210"] I took this to another level. If you have even a mild understanding of probability, you can tailor the difficulty of an ability check pretty handily by changing the dice rolled on that check. 1d20 is a flat curve with easily-predicted results, i.e. if you need a 10 or less, you'll make it 50% of the time. If you make an ability check on 3d6 instead, you make it much harder on pcs with a low stat in that ability and much easier on pcs with a high stat. You can say, "Make a strength check on 2d12" and have is be [i]possible[/i] for almost anyone (in 1/2e) but [i]difficult[/i] for almost everyone. You want a really hard strength check for anyone but the very strongest 1/2e pcs? Make it a 6d6 check- the bell curve tops out at 21, so only great strength and good luck combined will get you in the door on that one. And so forth. I believe that the basics of this system may have been introduced in [i]Skills & Powers.[/i] Might've been in an early product, though- maybe [i]Creative Campaigning[/i] or something? I can't quite recall. Sorry for the tangent. :) [/QUOTE]
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Grognards: Was the Dex Check a Common House Rule Before 1e?
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