Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grok This Minigame: 3-Option Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMMichael" data-source="post: 9066093" data-attributes="member: 6685730"><p>Mooks are supposed to die quickly and painfully. They make homicidal PCs feel better about themselves! So to get the killin' in, without wasting time on mooks, what do you think about this system:</p><p></p><p>PCs get three combat action/choices:</p><ul> <li data-xf-list-type="ul">Attack: kill a mook, but take damage if it attacks.</li> <li data-xf-list-type="ul">Defend: roll to prevent an attack. Succeed and take no damage while the mook dies (free attack). Fail and take damage.</li> <li data-xf-list-type="ul">Move: take a better position for a bonus on your next action. If opponent attacked, take damage.</li> </ul><p></p><p>NPC mooks get three combat action/choices:</p><ul> <li data-xf-list-type="ul">Attack: damage a PC, but die if it attacks.</li> <li data-xf-list-type="ul">Defend: roll to prevent an attack. Succeed and survive, and cause the PC damage. Fail and die (if PC attacked).</li> <li data-xf-list-type="ul">Move: take a better position for a bonus on next action. If PC attacked, die trying.</li> </ul><p></p><p>To enhance the rock-paper-scissors feel (or prevent GM-cheating feel), the GM chooses/rolls an action for the NPCs and reveals it when the PC has chosen an action. NPC actions can be scripted or random, but not determined after the PC has chosen an action (hence the pre-roll). </p><p></p><p>Observe that the contest rolling happens only when one side defends and the other attacks. If both sides defend, no one gets hurt. If both sides attack, both sides get hurt. </p><p></p><p>Is there a singular best strategy here? Or does it vary, depending on how much damage a PC is willing to take, or how valuable the movement bonus is to the following action(s), or how well the PC defends?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9066093, member: 6685730"] Mooks are supposed to die quickly and painfully. They make homicidal PCs feel better about themselves! So to get the killin' in, without wasting time on mooks, what do you think about this system: PCs get three combat action/choices: [LIST] [*]Attack: kill a mook, but take damage if it attacks. [*]Defend: roll to prevent an attack. Succeed and take no damage while the mook dies (free attack). Fail and take damage. [*]Move: take a better position for a bonus on your next action. If opponent attacked, take damage. [/LIST] NPC mooks get three combat action/choices: [LIST] [*]Attack: damage a PC, but die if it attacks. [*]Defend: roll to prevent an attack. Succeed and survive, and cause the PC damage. Fail and die (if PC attacked). [*]Move: take a better position for a bonus on next action. If PC attacked, die trying. [/LIST] To enhance the rock-paper-scissors feel (or prevent GM-cheating feel), the GM chooses/rolls an action for the NPCs and reveals it when the PC has chosen an action. NPC actions can be scripted or random, but not determined after the PC has chosen an action (hence the pre-roll). Observe that the contest rolling happens only when one side defends and the other attacks. If both sides defend, no one gets hurt. If both sides attack, both sides get hurt. Is there a singular best strategy here? Or does it vary, depending on how much damage a PC is willing to take, or how valuable the movement bonus is to the following action(s), or how well the PC defends? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grok This Minigame: 3-Option Combat
Top