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Gross Fell: The dragon's lair
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<blockquote data-quote="Thordain" data-source="post: 1001818" data-attributes="member: 11292"><p><em>OoC: Cable back up and running... sorry for the delay!</em></p><p></p><p><strong>Suprise round</strong></p><p></p><p><strong>Taklinn</strong>: You are the first to react, but pause, waiting for Thoart to make his move.</p><p></p><p><strong>Creatures</strong>: The creature to the north, seeing the party, begins to howl. </p><p></p><p><strong><em>AROOOOOOOOOOOOOOOOOOOOO</em></strong> </p><p></p><p>An eerie, unnatural sound emanates from its jaws, chilling you all to the bone. The sound is horrible, but you stand your ground.</p><p></p><p><em>All of you make your saves</em></p><p></p><p>The second one joins the first in its errie howl! Once again, an unnatural howl fills the air. This time, Davik and Lorenz's eyes grow wide in fright.</p><p></p><p><em>Bay save</em></p><p><em>Davik roll: 1 + 9 = 10, fail</em></p><p><em>Lorenz roll: 10 + 2 = 12, fail</em></p><p><em>Others succeed</em></p><p><em></em></p><p><em>Davik and Lorenz are now </em>panicked<em> until further notice. Their next actions will be to drop anything they are holding and flee as best they can.</em></p><p><em></em></p><p></p><p><strong>Thoart</strong>: You are the next to react, and immediately cast <em>Calm Animals</em>. The creatures do not seem to be affected by the spell.</p><p></p><p><strong>Taklinn</strong>: You cannot reach the animals and fight them in one partial action. The square H3 is 35 feet away (H2, which you specified, is further at 40), just out of reach of what you could hit with 30 foot partial charge. You are able to move to I3.</p><p></p><p><img src="http://www.brucebeasley.com/julien/scene16.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p><em>Initiative</em></p><p><em>Creatures: 14</em></p><p><em>Lorenz: 4 + 8 = 12</em></p><p><em>Thoart: 4 (from suprise round)</em></p><p><em>Taklinn: 4 (moved action after Thoart)</em></p><p><em>Davik: 2 + 0 = 2</em></p><p></p><p><strong>Round 1</strong></p><p></p><p><strong>Creatures</strong>: The creature near Taklinn steps towards the dwarven fighter and attacks! Snarling, it bites, but Taklinn raises his shield to block his attacker. The second creature runs up behind Taklinn, flanking him, and attacks too. This one too is unable to pierce the dwarf's thick armor.</p><p></p><p><strong>Lorenz</strong>: A terrible sense of dread clutches your heart! FLEEE!! FLEE!! You must flee! All other thoughts are forgotten as you are siezed by panic. You drop your short sword and your light rock, and you run as fast as you can back into the darkness.</p><p></p><p><em>Status:</em></p><p><em>Lorenz: Panicked</em></p><p><em>Davik: Panicked</em></p><p><em></em></p><p><em>Actions?</em></p><p></p><p><img src="http://www.brucebeasley.com/julien/scene17.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Thordain, post: 1001818, member: 11292"] [i]OoC: Cable back up and running... sorry for the delay![/i] [b]Suprise round[/b] [b]Taklinn[/b]: You are the first to react, but pause, waiting for Thoart to make his move. [b]Creatures[/b]: The creature to the north, seeing the party, begins to howl. [b][i]AROOOOOOOOOOOOOOOOOOOOO[/i][/b][i][/i] An eerie, unnatural sound emanates from its jaws, chilling you all to the bone. The sound is horrible, but you stand your ground. [i]All of you make your saves[/i] The second one joins the first in its errie howl! Once again, an unnatural howl fills the air. This time, Davik and Lorenz's eyes grow wide in fright. [i]Bay save Davik roll: 1 + 9 = 10, fail Lorenz roll: 10 + 2 = 12, fail Others succeed Davik and Lorenz are now [/i]panicked[i] until further notice. Their next actions will be to drop anything they are holding and flee as best they can. [/i] [b]Thoart[/b]: You are the next to react, and immediately cast [i]Calm Animals[/i]. The creatures do not seem to be affected by the spell. [b]Taklinn[/b]: You cannot reach the animals and fight them in one partial action. The square H3 is 35 feet away (H2, which you specified, is further at 40), just out of reach of what you could hit with 30 foot partial charge. You are able to move to I3. [IMG]http://www.brucebeasley.com/julien/scene16.jpg[/IMG] [i]Initiative Creatures: 14 Lorenz: 4 + 8 = 12 Thoart: 4 (from suprise round) Taklinn: 4 (moved action after Thoart) Davik: 2 + 0 = 2[/i] [b]Round 1[/b] [b]Creatures[/b]: The creature near Taklinn steps towards the dwarven fighter and attacks! Snarling, it bites, but Taklinn raises his shield to block his attacker. The second creature runs up behind Taklinn, flanking him, and attacks too. This one too is unable to pierce the dwarf's thick armor. [b]Lorenz[/b]: A terrible sense of dread clutches your heart! FLEEE!! FLEE!! You must flee! All other thoughts are forgotten as you are siezed by panic. You drop your short sword and your light rock, and you run as fast as you can back into the darkness. [i]Status: Lorenz: Panicked Davik: Panicked Actions?[/i] [IMG]http://www.brucebeasley.com/julien/scene17.jpg[/IMG] [/QUOTE]
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