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"Groundhog day"-like adventure?
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<blockquote data-quote="Quickbeam" data-source="post: 80929" data-attributes="member: 635"><p><strong>How amazingly peculiar...</strong></p><p></p><p>I just watched <em>Groundhog Day</em> (for the umpteenth time) two nights ago during a late night feeding of my infant son. It's a fantastic story concept for D&D, and like Napftor I'm going to have to pirate the idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> !!</p><p></p><p>Here are my suggestions for things to keep track of beyond the party's starting gear, accumulating XP and treasure:</p><p></p><p>-- Monsters, NPCs, and other various creatures/people must always be in the same places at the same times, performing the same tasks, for each instance they're encountered. Clearly their actions and locations will be different depending on WHEN during the recurring day they're stumbled upon. But they should ALWAYS be engaged in the same activities at the duplicate times each day.</p><p>-- Occasionally have an integral NPC (maybe one of the primary clueholders) mention a very strong sense of deja vu upon meeting the PCs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> .</p><p>-- Indicate with each passing day just how frustrated and weary the characters are of being forced to re-live the same 24 hours over and over...until they begin making progress in their quest anyhow. At that point, offer them some glimmer of hope that there is an attainable end to the madness.</p><p>-- Initiate one incident of a traumatic event that they cannot stop from occuring regardless of their efforts (like the old homeless person Bill Murray can't save). This will help the party understand that not every action will appreciably alter the course of future events.</p><p>-- Let each PC learn to play an instrument or pick up a craft like ice sculpting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> .</p><p>-- Whatever you decide to set as their ultimate goal for breaking the cycle, it should be something the group already wants. Bill Murray's character had a crush on Andie MacDowell from the onset of the movie, the same should be true for their quest.</p><p></p><p>That's it for now, I'll check back in later <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> . Good luck!!</p></blockquote><p></p>
[QUOTE="Quickbeam, post: 80929, member: 635"] [b]How amazingly peculiar...[/b] I just watched [i]Groundhog Day[/i] (for the umpteenth time) two nights ago during a late night feeding of my infant son. It's a fantastic story concept for D&D, and like Napftor I'm going to have to pirate the idea :) !! Here are my suggestions for things to keep track of beyond the party's starting gear, accumulating XP and treasure: -- Monsters, NPCs, and other various creatures/people must always be in the same places at the same times, performing the same tasks, for each instance they're encountered. Clearly their actions and locations will be different depending on WHEN during the recurring day they're stumbled upon. But they should ALWAYS be engaged in the same activities at the duplicate times each day. -- Occasionally have an integral NPC (maybe one of the primary clueholders) mention a very strong sense of deja vu upon meeting the PCs ;) . -- Indicate with each passing day just how frustrated and weary the characters are of being forced to re-live the same 24 hours over and over...until they begin making progress in their quest anyhow. At that point, offer them some glimmer of hope that there is an attainable end to the madness. -- Initiate one incident of a traumatic event that they cannot stop from occuring regardless of their efforts (like the old homeless person Bill Murray can't save). This will help the party understand that not every action will appreciably alter the course of future events. -- Let each PC learn to play an instrument or pick up a craft like ice sculpting ;) . -- Whatever you decide to set as their ultimate goal for breaking the cycle, it should be something the group already wants. Bill Murray's character had a crush on Andie MacDowell from the onset of the movie, the same should be true for their quest. That's it for now, I'll check back in later :D . Good luck!! [/QUOTE]
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