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General Tabletop Discussion
*TTRPGs General
Grounding Players in a Setting
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3024209" data-attributes="member: 11760"><p>I'd start by limiting the players. Instead of saying "OK, give me a detailed background" and having players give you half-planar nomads, Aragorn, Legolas, Drizzt and Elminster clones, tell them about the setting on a micro scale. Don't give them 10 pages, give them one page, the town they're starting in.</p><p></p><p>"You're all from here. Pick a family and make up your relatives. You've all known each other all your life."</p><p></p><p>Then have them protect that town while they get to know more about your setting from there.</p><p></p><p>If you give the players a blank canvas, you can't resent them if what they come up with doesn't match with each other's work or your vision.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3024209, member: 11760"] I'd start by limiting the players. Instead of saying "OK, give me a detailed background" and having players give you half-planar nomads, Aragorn, Legolas, Drizzt and Elminster clones, tell them about the setting on a micro scale. Don't give them 10 pages, give them one page, the town they're starting in. "You're all from here. Pick a family and make up your relatives. You've all known each other all your life." Then have them protect that town while they get to know more about your setting from there. If you give the players a blank canvas, you can't resent them if what they come up with doesn't match with each other's work or your vision. [/QUOTE]
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