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General Tabletop Discussion
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Grounding Players in a Setting
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<blockquote data-quote="tzor" data-source="post: 3024742" data-attributes="member: 12826"><p>The important thing to remember is that a detailed description of a world is first and foremost for the DM's help to keep the world consistant, not for the players.</p><p></p><p>I'm sort of torn on the nature of player backgrounds. Clearly too much has the potential to cause the character not to fit within the world, but sometimes even a little could bring ideas to the DM that the DM was not expecting. I remember one character's background for a Lankhmar character where the female character had a pet rat. This was lankhmar where rats actually had an intelligence. So sometime during the campaign his "cover" was blown. (By of all NPC's the wererat Hisvet) He then became an important NPC promoting the plot.</p><p></p><p>But the basic idea is to provide a back and forth development to character creation and character background. Then to provide a simple character point of view description for the character. Nothing detailed, and other things can easily be added as the campaign progresses. I think a middle out design to character background is the best approach. It's not as much a necessity of detail as a requirement of potential plot hooks.</p></blockquote><p></p>
[QUOTE="tzor, post: 3024742, member: 12826"] The important thing to remember is that a detailed description of a world is first and foremost for the DM's help to keep the world consistant, not for the players. I'm sort of torn on the nature of player backgrounds. Clearly too much has the potential to cause the character not to fit within the world, but sometimes even a little could bring ideas to the DM that the DM was not expecting. I remember one character's background for a Lankhmar character where the female character had a pet rat. This was lankhmar where rats actually had an intelligence. So sometime during the campaign his "cover" was blown. (By of all NPC's the wererat Hisvet) He then became an important NPC promoting the plot. But the basic idea is to provide a back and forth development to character creation and character background. Then to provide a simple character point of view description for the character. Nothing detailed, and other things can easily be added as the campaign progresses. I think a middle out design to character background is the best approach. It's not as much a necessity of detail as a requirement of potential plot hooks. [/QUOTE]
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