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Grounding Players in a Setting
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<blockquote data-quote="Dr Simon" data-source="post: 3024840" data-attributes="member: 21938"><p>I'd say not so much 'no character background' but 'open character background' is perhaps better. There was even an example of this in the 2nd Ed. rules where a player says someting like "My dwarf is a grumpy little fellow who honours his clan" and the DM replies "Oh, he's probably from the Ironcrown mountains".</p><p></p><p>I'm definitely a stickler for the correct sort of names for characters - no "Dave the Fighter" for me!</p><p></p><p>Last little bit of info that really breeds verisimilitude is the little details. I used to run a Lankhmar campaign and Fritz Leiber throws a lot of side details that never get fleshed out, and I did the same, especially "Sweet Tovylian Wine". If the players know stupid stuff like wine from Tovylis (City, I beleive, of Beggars) is yellow and sweet then it grounds them in the world a bit more. (Plus you could use a bottle of Tokay as a prop one night!)</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 3024840, member: 21938"] I'd say not so much 'no character background' but 'open character background' is perhaps better. There was even an example of this in the 2nd Ed. rules where a player says someting like "My dwarf is a grumpy little fellow who honours his clan" and the DM replies "Oh, he's probably from the Ironcrown mountains". I'm definitely a stickler for the correct sort of names for characters - no "Dave the Fighter" for me! Last little bit of info that really breeds verisimilitude is the little details. I used to run a Lankhmar campaign and Fritz Leiber throws a lot of side details that never get fleshed out, and I did the same, especially "Sweet Tovylian Wine". If the players know stupid stuff like wine from Tovylis (City, I beleive, of Beggars) is yellow and sweet then it grounds them in the world a bit more. (Plus you could use a bottle of Tokay as a prop one night!) [/QUOTE]
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