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Grounding Players in a Setting
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<blockquote data-quote="Mycanid" data-source="post: 3025875" data-attributes="member: 40370"><p>Well ... as curious as it may sound I have done one of two things:</p><p></p><p>1. Written up characters FOR the pc's and given them a super-detailed 10 page history.</p><p></p><p>or</p><p></p><p>2. Worked with each of the pc's as they developed their characters so as to tie their history into my existing campaign and such.</p><p></p><p>I have found that npc's do in fact help to draw the pc's in ... but so does involved history, although of certain sorts.</p><p></p><p>There's no real "standard formula" I have found in doing this, though. If the DM is able to convey the magic and care about the realm, etc. he is/has created, the pc's pick up on it. My experience is that it is a subtle thing that does not "naturally" result from the play. Sometimes its there and sometimes it is not ... but you can do things that are more likely to evoke the ... err ... "feel" percentage wise per player, per session, per module, etc.</p><p></p><p>Isn't this one of the things that makes rpg'ing so "worth it"? Those few moments when you and others (including the DM!) are really "drawn" into the gameplay? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mycanid, post: 3025875, member: 40370"] Well ... as curious as it may sound I have done one of two things: 1. Written up characters FOR the pc's and given them a super-detailed 10 page history. or 2. Worked with each of the pc's as they developed their characters so as to tie their history into my existing campaign and such. I have found that npc's do in fact help to draw the pc's in ... but so does involved history, although of certain sorts. There's no real "standard formula" I have found in doing this, though. If the DM is able to convey the magic and care about the realm, etc. he is/has created, the pc's pick up on it. My experience is that it is a subtle thing that does not "naturally" result from the play. Sometimes its there and sometimes it is not ... but you can do things that are more likely to evoke the ... err ... "feel" percentage wise per player, per session, per module, etc. Isn't this one of the things that makes rpg'ing so "worth it"? Those few moments when you and others (including the DM!) are really "drawn" into the gameplay? :) [/QUOTE]
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