Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grounding Players in a Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paka" data-source="post: 3026437" data-attributes="member: 100"><p>So how do these two words...three words work. Here's how my friends and I do it.</p><p></p><p>As a GM, I throw out a few ideas, real vague. </p><p></p><p> - a city built over hell, designed to keep the demons from the world</p><p></p><p> - a city under seige, doomed</p><p></p><p> - a magical library and its strike force who go out and get new books when a wizard passes or get's books back when they are in dangerous hands for too long</p><p></p><p>The players seem excited about the city built over hell and details about that city come out from character generation. If someone wants to play an elven prince from the north whose people have always had warriors in the city in order to guard against demonic incursion...rock on. When someone suggestions that there is a secret society of rogues and wizards who have watched the going's on of this city throughout history but were kicked out by the last human king...rock.</p><p></p><p>The danger with too much setting is that it can force a good GM to say, "no," to solid ideas their players put forth, even when they are awesome in genre ideas because it goes against the dotted i's and crossed t's of the GM's notes. I prefer not to cross those t's nor dot those i's and the players have a hand in the creation of the setting.</p><p></p><p>And once we make a world together, you can be damned sure that they will want to save it and once the group goes through this process, it is pretty obvious what parts they are excited about.</p><p></p><p>Hope that makes sense. Setting creation is one of my favorite parts of this whole hobby.</p></blockquote><p></p>
[QUOTE="Paka, post: 3026437, member: 100"] So how do these two words...three words work. Here's how my friends and I do it. As a GM, I throw out a few ideas, real vague. - a city built over hell, designed to keep the demons from the world - a city under seige, doomed - a magical library and its strike force who go out and get new books when a wizard passes or get's books back when they are in dangerous hands for too long The players seem excited about the city built over hell and details about that city come out from character generation. If someone wants to play an elven prince from the north whose people have always had warriors in the city in order to guard against demonic incursion...rock on. When someone suggestions that there is a secret society of rogues and wizards who have watched the going's on of this city throughout history but were kicked out by the last human king...rock. The danger with too much setting is that it can force a good GM to say, "no," to solid ideas their players put forth, even when they are awesome in genre ideas because it goes against the dotted i's and crossed t's of the GM's notes. I prefer not to cross those t's nor dot those i's and the players have a hand in the creation of the setting. And once we make a world together, you can be damned sure that they will want to save it and once the group goes through this process, it is pretty obvious what parts they are excited about. Hope that makes sense. Setting creation is one of my favorite parts of this whole hobby. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grounding Players in a Setting
Top