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Grounding Players in a Setting
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<blockquote data-quote="Jack Morgan" data-source="post: 3027679" data-attributes="member: 42272"><p>I'm just setting up a new campaign. i give the players the option of reading the hand out or giving it a miss- lots of people in today's world don't know anything about history or world affairs, I don't have a problem with players that chose ignorance. it mimics real life rather well, actually. That said my world has several things going on in it that will require characters of certain types to pay attention. For instance one group of people enslaved the bulk of the continent for a long time. That's over, but these people are hated everywhere; they are also associated with sorcery, therefore sorcery itself is looked down upon in most places, and in some others, its use can lead to imprisonment and/or lynching ect... If the PC's choose to ignore these details it will be to their own detriment, but in acting out of ignorance, they certainly would not be unique in this world or any other. When i first left home I had only the vaguest ideas about the world, but I thought I knew it all. i paid the price for my ignorance, and had many "adventures" because of it. I extend the same right of ignorance to the PCs. Now, if somebody wants to read the Background, I'm good with that too, because they will likely come away from it with ideas about things they would like to do. Either way I'm given good fodder for adventures.</p><p>Also I tend to start in the middle of things, with a ship wreck, or the characters on their way to the gallows, or during an attack on the city by an army of ghouls... ect.</p><p></p><p>I agree that a detailed setting can be overwhelming for SOME players; others love it and want to explore the whole thing. Both sorts of players give me foddder for adventure just by their outlook, and both can sit at my table and have a good time. </p><p></p><p>Also, I'm playing the game too, and creating a detailed world is part of the fun for me- although only a small part. </p><p></p><p>One other thing, i don't use standard races except for humans. Players more or less need to do at least a bit (like a couple of paragraphs) of reading to know what is what with each race. Truthfully, I don't think it's so much to ask. i mean, the players might want to think about how much prep time the DM has to put in before each and every session. Is reading a ten page background so much to ask? I just don't think it is. At one time i had a DM that basically said, "read the setting stuff or be prepared to die fast." That worked pretty well for him.</p></blockquote><p></p>
[QUOTE="Jack Morgan, post: 3027679, member: 42272"] I'm just setting up a new campaign. i give the players the option of reading the hand out or giving it a miss- lots of people in today's world don't know anything about history or world affairs, I don't have a problem with players that chose ignorance. it mimics real life rather well, actually. That said my world has several things going on in it that will require characters of certain types to pay attention. For instance one group of people enslaved the bulk of the continent for a long time. That's over, but these people are hated everywhere; they are also associated with sorcery, therefore sorcery itself is looked down upon in most places, and in some others, its use can lead to imprisonment and/or lynching ect... If the PC's choose to ignore these details it will be to their own detriment, but in acting out of ignorance, they certainly would not be unique in this world or any other. When i first left home I had only the vaguest ideas about the world, but I thought I knew it all. i paid the price for my ignorance, and had many "adventures" because of it. I extend the same right of ignorance to the PCs. Now, if somebody wants to read the Background, I'm good with that too, because they will likely come away from it with ideas about things they would like to do. Either way I'm given good fodder for adventures. Also I tend to start in the middle of things, with a ship wreck, or the characters on their way to the gallows, or during an attack on the city by an army of ghouls... ect. I agree that a detailed setting can be overwhelming for SOME players; others love it and want to explore the whole thing. Both sorts of players give me foddder for adventure just by their outlook, and both can sit at my table and have a good time. Also, I'm playing the game too, and creating a detailed world is part of the fun for me- although only a small part. One other thing, i don't use standard races except for humans. Players more or less need to do at least a bit (like a couple of paragraphs) of reading to know what is what with each race. Truthfully, I don't think it's so much to ask. i mean, the players might want to think about how much prep time the DM has to put in before each and every session. Is reading a ten page background so much to ask? I just don't think it is. At one time i had a DM that basically said, "read the setting stuff or be prepared to die fast." That worked pretty well for him. [/QUOTE]
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