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Grounding Players in a Setting
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<blockquote data-quote="taliesin15" data-source="post: 3027884" data-attributes="member: 22058"><p>Interesting thread. Related to this, I'm considering getting some new players for a region more or less already developed and used in 2 prior low level campaigns. The issue of grounding characters I think is somewhat an issue, and I wanted to share an idea I had on creating PCs, to see what folks think. I thought one thing that might be interesting is to give players a list of possible places and backgrounds depending on race. Simple stuff like</p><p>[Humans]</p><p>1. Your father was a soldier, but has made a good living brewing ale in the village of Fallowfall.</p><p>2. Your family are humble farmers in the hamlet of Pig's Wallow but you have an aunt with an interest in the arcane.</p><p>3. You are an orphan raised by the librarian of the Abbey of Lunys. </p><p></p><p>etc.</p><p></p><p>The idea is simplicity, and placement. This leaves backgrounds somewhat open for player input, but places characters in more or less set milieu. Thoughts?</p></blockquote><p></p>
[QUOTE="taliesin15, post: 3027884, member: 22058"] Interesting thread. Related to this, I'm considering getting some new players for a region more or less already developed and used in 2 prior low level campaigns. The issue of grounding characters I think is somewhat an issue, and I wanted to share an idea I had on creating PCs, to see what folks think. I thought one thing that might be interesting is to give players a list of possible places and backgrounds depending on race. Simple stuff like [Humans] 1. Your father was a soldier, but has made a good living brewing ale in the village of Fallowfall. 2. Your family are humble farmers in the hamlet of Pig's Wallow but you have an aunt with an interest in the arcane. 3. You are an orphan raised by the librarian of the Abbey of Lunys. etc. The idea is simplicity, and placement. This leaves backgrounds somewhat open for player input, but places characters in more or less set milieu. Thoughts? [/QUOTE]
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