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Grounding Players in a Setting
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<blockquote data-quote="Airam_A_Thesius" data-source="post: 3029933" data-attributes="member: 43964"><p>First, excellent thread. </p><p></p><p>In my experience, a DM must also play the part of a psychologist a little. Every player/character behaves differently and it's up to the DM it entice them somehow using the circumstances of the setting. A few things can be done before the game to tie the characters into the setting, things most DM's think about, but few players (except the good ones.)</p><p></p><p>1. I remind the players that their characters were something else before they became a 'Fighter'. I encourage them to keep that in mind and to think of something their character did at a younger age. I love getting backgrounds from players because it usually gives me more ideas than my own brainstorms, but it's not necessary so long as the DM and player both understand the high points of the characters background.</p><p></p><p>2. I always make sure the players make their characters at least a couple of days before we actually play. That gives me time to think about what they are expecting out of the game, especially since as their making their characters they'll be chatting about what they want to do with them. Also, for character death, I find it crutial to only bring in a new character at proper times of the game. I know it seems unfair but the game retains it's realism, and it has a secondary effect. Players will be a little more attached to their characters if their death means being out of the game for a while. It's a dirty trick I know, but it works.</p><p></p><p>Just a few ideas, I think the above has already been covered in some sense, but I wanted to put my own words in there.</p></blockquote><p></p>
[QUOTE="Airam_A_Thesius, post: 3029933, member: 43964"] First, excellent thread. In my experience, a DM must also play the part of a psychologist a little. Every player/character behaves differently and it's up to the DM it entice them somehow using the circumstances of the setting. A few things can be done before the game to tie the characters into the setting, things most DM's think about, but few players (except the good ones.) 1. I remind the players that their characters were something else before they became a 'Fighter'. I encourage them to keep that in mind and to think of something their character did at a younger age. I love getting backgrounds from players because it usually gives me more ideas than my own brainstorms, but it's not necessary so long as the DM and player both understand the high points of the characters background. 2. I always make sure the players make their characters at least a couple of days before we actually play. That gives me time to think about what they are expecting out of the game, especially since as their making their characters they'll be chatting about what they want to do with them. Also, for character death, I find it crutial to only bring in a new character at proper times of the game. I know it seems unfair but the game retains it's realism, and it has a secondary effect. Players will be a little more attached to their characters if their death means being out of the game for a while. It's a dirty trick I know, but it works. Just a few ideas, I think the above has already been covered in some sense, but I wanted to put my own words in there. [/QUOTE]
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