Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grounding Players in a Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 3030081" data-attributes="member: 22779"><p>I think I'm more of a B type as well. There is a danger, IMO, when players come up with intricately detailed backgrounds, that the work will be ignored. For example, if the campaign is mobile, which many are, with the party moving from place to place, the effects of your hometown aren't really going to be seen in the game. </p><p></p><p>Backgrounds need to be tailored to the campaign. </p><p></p><p>There's a bit of a balancing act for the DM between communicating specifics about the campaign and overloading the players with information. With that in mind, what, in your opinion, should a "campaign overview" be?</p><p></p><p>IMO, a campaign overview should be about 500-1000 words - about 1-2 pages or so - long. Break it down in very concrete terms what the campaign will focus on. Not so much the actual history of the campaign world, but, more of a meta-game level of where the campaign will focus. The document should include the following (in no particular order): </p><p></p><ul> <li data-xf-list-type="ul">Expected character power and chargen rules. eg. "This campaign will likely go from levels x to y. These books are for use during chargen. Anything else must be vetted by me before going into play. The campaign is going to be high/middle/low fantasy featuring lots/some/a little combat and lots/some/a little role play and NPC interaction."</li> <li data-xf-list-type="ul">A one paragraph dust jacket version of the campaign.</li> <li data-xf-list-type="ul">Any specific rule changes that the PC's need to know right now. For example, arcane casting in Scarred Lands generates heat which doubles armor casting failure.</li> <li data-xf-list-type="ul">Any additional information that the players MUST KNOW RIGHT NOW. The history of the kingdom for the last 500 years is not the place for this. The founding of the city of Cauldron is not the place for this. That weapons are not legal to carry in the City of Shelzar (which the players are in) without being peace bound is. I'm not sure what does go in here, that will vary from campaign to campaign, but, it needs to be specific and must apply to the party. Otherwise, don't put it here.</li> </ul><p></p><p>Did you ever play the computer game Baldur's Gate? In BG, there are books all over the place which describe the setting. Really interesting to those who want to know, but, easily ignored by those that don't. A similar approach can be done in game. Bards in the tavern are telling history stories - the players can either listen or ignore it and a thirty second monologue by the DM once in a while isn't going to tax their attention span. NPC interactions include both verbal and visual cues of the setting - perhaps someone starts off a conversation with an anecdote about local history, the waitress recommends a local dish, fashions are mentioned in descriptions that sort of thing.</p><p></p><p>I guess my point here is that campaign presentation can be done throughout the campaign. It doesn't have to be presented as a complete package at the start of the campaign. Like spice, a little goes a long way.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3030081, member: 22779"] I think I'm more of a B type as well. There is a danger, IMO, when players come up with intricately detailed backgrounds, that the work will be ignored. For example, if the campaign is mobile, which many are, with the party moving from place to place, the effects of your hometown aren't really going to be seen in the game. Backgrounds need to be tailored to the campaign. There's a bit of a balancing act for the DM between communicating specifics about the campaign and overloading the players with information. With that in mind, what, in your opinion, should a "campaign overview" be? IMO, a campaign overview should be about 500-1000 words - about 1-2 pages or so - long. Break it down in very concrete terms what the campaign will focus on. Not so much the actual history of the campaign world, but, more of a meta-game level of where the campaign will focus. The document should include the following (in no particular order): [list][*]Expected character power and chargen rules. eg. "This campaign will likely go from levels x to y. These books are for use during chargen. Anything else must be vetted by me before going into play. The campaign is going to be high/middle/low fantasy featuring lots/some/a little combat and lots/some/a little role play and NPC interaction." [*]A one paragraph dust jacket version of the campaign. [*]Any specific rule changes that the PC's need to know right now. For example, arcane casting in Scarred Lands generates heat which doubles armor casting failure. [*]Any additional information that the players MUST KNOW RIGHT NOW. The history of the kingdom for the last 500 years is not the place for this. The founding of the city of Cauldron is not the place for this. That weapons are not legal to carry in the City of Shelzar (which the players are in) without being peace bound is. I'm not sure what does go in here, that will vary from campaign to campaign, but, it needs to be specific and must apply to the party. Otherwise, don't put it here.[/list] Did you ever play the computer game Baldur's Gate? In BG, there are books all over the place which describe the setting. Really interesting to those who want to know, but, easily ignored by those that don't. A similar approach can be done in game. Bards in the tavern are telling history stories - the players can either listen or ignore it and a thirty second monologue by the DM once in a while isn't going to tax their attention span. NPC interactions include both verbal and visual cues of the setting - perhaps someone starts off a conversation with an anecdote about local history, the waitress recommends a local dish, fashions are mentioned in descriptions that sort of thing. I guess my point here is that campaign presentation can be done throughout the campaign. It doesn't have to be presented as a complete package at the start of the campaign. Like spice, a little goes a long way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grounding Players in a Setting
Top