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<blockquote data-quote="JypsRidic" data-source="post: 7377613" data-attributes="member: 6945840"><p>If I were you, I would get really annoyed really quickly with making individual checks for each monkey and I would just give them all a number 1-7 to identify them with then roll once and add their number to the die roll, going over 20 wraps around to 1, to simulate a batch of rolls. </p><p>Or just do one check for them all and if it fails none of them saw the PC and if succeeds pick a couple and say they saw the PC, or if they really really succeed let them all see. </p><p></p><p>As for the defending your ally, since that is an active activity I would give the cover bonus and if the enemy still hits the defender can make a reflex save to get in the way then adjudicate the attack against them instead, maybe deny their dex bonus to AC since getting out of the way would be bad.</p></blockquote><p></p>
[QUOTE="JypsRidic, post: 7377613, member: 6945840"] If I were you, I would get really annoyed really quickly with making individual checks for each monkey and I would just give them all a number 1-7 to identify them with then roll once and add their number to the die roll, going over 20 wraps around to 1, to simulate a batch of rolls. Or just do one check for them all and if it fails none of them saw the PC and if succeeds pick a couple and say they saw the PC, or if they really really succeed let them all see. As for the defending your ally, since that is an active activity I would give the cover bonus and if the enemy still hits the defender can make a reflex save to get in the way then adjudicate the attack against them instead, maybe deny their dex bonus to AC since getting out of the way would be bad. [/QUOTE]
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