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Group Campaign Creation - How does this make you feel as a player?
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<blockquote data-quote="buzz" data-source="post: 4171872" data-attributes="member: 6777"><p>Great list, Rechan. This is roughly how any campaign should begin (and how almost all indie-hippie games seem to work).</p><p></p><p>Logos7 does make a valid point, though. Players who prioritize immersion often don't want to be involved in setting creation, or at least want to minimize the "meta," as it were. Some people want to <em>create</em>, and some want to <em>partake</em>; you need to be aware of these preferences among your group.</p><p></p><p>That said, just because you're not creating <em>setting</em> as a group doesn't mean that you shouldn't talk about what everybody wants first. As Lanefan mentioned, all that PvP, backstabbing play can be really fun if that's what everyone wants/expects. I also think it's really important to get the group working together on characters regardless of whether immersion is a focus or not. My experience has been that not doing these collaborative steps always leads to disaster (or at least dissatisfaction).</p><p></p><p>Honestly, it bums me out that so many of the popular RPGs still haven't glommed on to this concept. "Talk about things so that you're all on the same page" is the real Rule 0, IMO. (Or maybe Rule 0b, right after "Don't be a dick.")</p></blockquote><p></p>
[QUOTE="buzz, post: 4171872, member: 6777"] Great list, Rechan. This is roughly how any campaign should begin (and how almost all indie-hippie games seem to work). Logos7 does make a valid point, though. Players who prioritize immersion often don't want to be involved in setting creation, or at least want to minimize the "meta," as it were. Some people want to [I]create[/I], and some want to [I]partake[/I]; you need to be aware of these preferences among your group. That said, just because you're not creating [I]setting[/I] as a group doesn't mean that you shouldn't talk about what everybody wants first. As Lanefan mentioned, all that PvP, backstabbing play can be really fun if that's what everyone wants/expects. I also think it's really important to get the group working together on characters regardless of whether immersion is a focus or not. My experience has been that not doing these collaborative steps always leads to disaster (or at least dissatisfaction). Honestly, it bums me out that so many of the popular RPGs still haven't glommed on to this concept. "Talk about things so that you're all on the same page" is the real Rule 0, IMO. (Or maybe Rule 0b, right after "Don't be a dick.") [/QUOTE]
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